public XCProject(string filePath) : this() { if (!System.IO.Directory.Exists(filePath)) { UnityEngine.Debug.LogWarning("Path does not exists."); return; } if (filePath.EndsWith(".xcodeproj")) { // UnityEngine.Debug.Log( "Opening project " + filePath ); this.projectRootPath = Path.GetDirectoryName(filePath); this.filePath = filePath; } else { // UnityEngine.Debug.Log( "Looking for xcodeproj files in " + filePath ); string[] projects = System.IO.Directory.GetDirectories(filePath, "*.xcodeproj"); if (projects.Length == 0) { UnityEngine.Debug.LogWarning("Error: missing xcodeproj file"); return; } this.projectRootPath = filePath; this.filePath = projects[0]; } // Convert to absolute this.projectRootPath = Path.GetFullPath(this.projectRootPath); projectFileInfo = new FileInfo(Path.Combine(this.filePath, "project.pbxproj")); StreamReader sr = projectFileInfo.OpenText(); string contents = sr.ReadToEnd(); sr.Close(); PBXParser parser = new PBXParser(); _datastore = parser.Decode(contents); if (_datastore == null) { throw new System.Exception("Project file not found at file path " + filePath); } if (!_datastore.ContainsKey("objects")) { UnityEngine.Debug.Log("Errore " + _datastore.Count); return; } _objects = (PBXDictionary)_datastore["objects"]; modified = false; _rootObjectKey = (string)_datastore["rootObject"]; if (!string.IsNullOrEmpty(_rootObjectKey)) { // _rootObject = (PBXDictionary)_objects[ _rootObjectKey ]; _project = new PBXProject(_rootObjectKey, (PBXDictionary)_objects[_rootObjectKey]); // _rootGroup = (PBXDictionary)_objects[ (string)_rootObject[ "mainGroup" ] ]; _rootGroup = new PBXGroup(_rootObjectKey, (PBXDictionary)_objects[_project.mainGroupID]); } else { UnityEngine.Debug.LogWarning("error: project has no root object"); _project = null; _rootGroup = null; } }
public bool AddFolder(string folderPath, PBXGroup parent = null, string[] exclude = null, bool recursive = true, bool createBuildFile = true) { if (!Directory.Exists(folderPath)) { return(false); } DirectoryInfo sourceDirectoryInfo = new DirectoryInfo(folderPath); if (exclude == null) { exclude = new string[] {} } ; string regexExclude = string.Format(@"{0}", string.Join("|", exclude)); // PBXDictionary results = new PBXDictionary(); if (parent == null) { parent = rootGroup; } // Create group PBXGroup newGroup = GetGroup(sourceDirectoryInfo.Name, null /*relative path*/, parent); // groups.Add( newGroup ); foreach (string directory in Directory.GetDirectories(folderPath)) { if (Regex.IsMatch(directory, regexExclude)) { continue; } // special_folders = ['.bundle', '.framework', '.xcodeproj'] // UnityEngine.Debug.Log( "DIR: " + directory ); if (directory.EndsWith(".bundle")) { // Treath it like a file and copy even if not recursive //UnityEngine.Debug.LogWarning( "This is a special folder: " + directory ); AddFile(directory, newGroup, "SOURCE_ROOT", createBuildFile); // UnityEngine.Debug.Log( "fatto" ); continue; } if (recursive) { // UnityEngine.Debug.Log( "recursive" ); AddFolder(directory, newGroup, exclude, recursive, createBuildFile); } } // Adding files. foreach (string file in Directory.GetFiles(folderPath)) { if (Regex.IsMatch(file, regexExclude)) { continue; } // UnityEngine.Debug.Log( "--> " + file + ", " + newGroup ); AddFile(file, newGroup, "SOURCE_ROOT", createBuildFile); } modified = true; return(modified); }
public void ApplyMod(XCMod mod) { PBXGroup modGroup = this.GetGroup(mod.group); // UnityEngine.Debug.Log( "Adding libraries..." ); // PBXGroup librariesGroup = this.GetGroup( "Libraries" ); foreach (XCModFile libRef in mod.libs) { string completeLibPath = System.IO.Path.Combine("usr/lib", libRef.filePath); this.AddFile(completeLibPath, modGroup, "SDKROOT", true, libRef.isWeak); } // UnityEngine.Debug.Log( "Adding frameworks..." ); PBXGroup frameworkGroup = this.GetGroup("Frameworks"); foreach (string framework in mod.frameworks) { string[] filename = framework.Split(':'); bool isWeak = (filename.Length > 1) ? true : false; string completePath = System.IO.Path.Combine("System/Library/Frameworks", filename[0]); this.AddFile(completePath, frameworkGroup, "SDKROOT", true, isWeak); } // UnityEngine.Debug.Log( "Adding files..." ); // foreach( string filePath in mod.files ) { // string absoluteFilePath = System.IO.Path.Combine( mod.path, filePath ); // // // if( filePath.EndsWith(".framework") ) // this.AddFile( absoluteFilePath, frameworkGroup, "GROUP", true, false); // else // this.AddFile( absoluteFilePath, modGroup ); // } // UnityEngine.Debug.Log( "Adding folders..." ); foreach (string folderPath in mod.folders) { string absoluteFolderPath = System.IO.Path.Combine(mod.path, folderPath); this.AddFolder(absoluteFolderPath, modGroup, (string[])mod.excludes.ToArray(typeof(string))); } // UnityEngine.Debug.Log( "Adding headerpaths..." ); foreach (string headerpath in mod.headerpaths) { string absoluteHeaderPath = System.IO.Path.Combine(mod.path, headerpath); this.AddHeaderSearchPaths(absoluteHeaderPath); } // UnityEngine.Debug.Log( "Adding librarypaths..." ); foreach (string headerpath in mod.librarypaths) { string absoluteLibraryPath = System.IO.Path.Combine(mod.path, headerpath); this.AddLibrarySearchPaths(absoluteLibraryPath); } // UnityEngine.Debug.Log ("Adding Zip..."); foreach (string zipPath in mod.zipPaths) { string zipFileName = zipPath; string sdkName = zipFileName.Remove(zipFileName.LastIndexOf(".")); string unzipLoc = mod.path + "/" + zipFileName; string dirpath = this.projectRootPath; ZipHelper zipTool = new ZipHelper(); zipTool.UnzipWithPath(unzipLoc, dirpath); //删除多余解压文件 DirectoryInfo di = new DirectoryInfo(dirpath + "/__MACOSX"); di.Delete(true); if (sdkName == "SDK") { //根据Editor所勾选执行删除工作 DeleteUnnecessaryFile(); } string absoluteFolderPath = System.IO.Path.Combine(this.projectRootPath, sdkName + "/"); // this.AddFolder( absoluteFolderPath, modGroup, (string[])mod.excludes.ToArray( typeof(string) ) ); //第二个参数传null,能够在xcode项目再减少一层文件夹 this.AddFolder(absoluteFolderPath, null, (string[])mod.excludes.ToArray(typeof(string))); } // UnityEngine.Debug.Log( "Adding files..." ); foreach (string filePath in mod.files) { //原版为根据.projmods中的files来添加 // string absoluteFilePath = System.IO.Path.Combine( mod.path, filePath ); //对于ShareSDK,由于解压的文件夹已经移动至Xcode根目录,所以要根据根目录路径进行库路径添加 string absoluteFilePath = System.IO.Path.Combine(this.projectRootPath, filePath); if (filePath.EndsWith(".framework")) { this.AddFile(absoluteFilePath, frameworkGroup, "GROUP", true, false); } else { this.AddFile(absoluteFilePath, modGroup); } } // UnityEngine.Debug.Log( "Configure build settings..." ); Hashtable buildSettings = mod.buildSettings; if (buildSettings.ContainsKey("OTHER_LDFLAGS")) { // UnityEngine.Debug.Log( " Adding other linker flags..." ); ArrayList otherLinkerFlags = (ArrayList)buildSettings["OTHER_LDFLAGS"]; foreach (string linker in otherLinkerFlags) { string _linker = linker; if (!_linker.StartsWith("-")) { _linker = "-" + _linker; } this.AddOtherLDFlags(_linker); } } if (buildSettings.ContainsKey("GCC_ENABLE_CPP_EXCEPTIONS")) { // UnityEngine.Debug.Log( " GCC_ENABLE_CPP_EXCEPTIONS = " + buildSettings["GCC_ENABLE_CPP_EXCEPTIONS"] ); this.GccEnableCppExceptions((string)buildSettings["GCC_ENABLE_CPP_EXCEPTIONS"]); } if (buildSettings.ContainsKey("GCC_ENABLE_OBJC_EXCEPTIONS")) { // UnityEngine.Debug.Log( " GCC_ENABLE_OBJC_EXCEPTIONS = " + buildSettings["GCC_ENABLE_OBJC_EXCEPTIONS"] ); this.GccEnableObjCExceptions((string)buildSettings["GCC_ENABLE_OBJC_EXCEPTIONS"]); } this.Consolidate(); }
public PBXDictionary AddFile(string filePath, PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false) { PBXDictionary results = new PBXDictionary(); string absPath = string.Empty; if (Path.IsPathRooted(filePath)) { absPath = filePath; // UnityEngine.Debug.Log( "Is rooted: " + absPath ); } else if (tree.CompareTo("SDKROOT") != 0) { absPath = Path.Combine(Application.dataPath.Replace("Assets", ""), filePath); // UnityEngine.Debug.Log( "RElative: " + absPath ); } if (!(File.Exists(absPath) || Directory.Exists(absPath)) && tree.CompareTo("SDKROOT") != 0) { // UnityEngine.Debug.Log( "Missing file: " + absPath + " > " + filePath ); return(results); } else if (tree.CompareTo("SOURCE_ROOT") == 0 || tree.CompareTo("GROUP") == 0) { System.Uri fileURI = new System.Uri(absPath); System.Uri rootURI = new System.Uri((projectRootPath + "/.")); filePath = rootURI.MakeRelativeUri(fileURI).ToString(); } // UnityEngine.Debug.Log( "Add file result path: " + filePath ); if (parent == null) { parent = _rootGroup; } // TODO: Aggiungere controllo se file già presente PBXFileReference fileReference = GetFile(System.IO.Path.GetFileName(filePath)); if (fileReference != null) { // UnityEngine.Debug.Log( "File già presente." ); return(null); } fileReference = new PBXFileReference(filePath, (TreeEnum)System.Enum.Parse(typeof(TreeEnum), tree)); parent.AddChild(fileReference); fileReferences.Add(fileReference); results.Add(fileReference.guid, fileReference); //Create a build file for reference if (!string.IsNullOrEmpty(fileReference.buildPhase) && createBuildFiles) { // PBXDictionary<PBXBuildPhase> currentPhase = GetBuildPhase( fileReference.buildPhase ); PBXBuildFile buildFile; switch (fileReference.buildPhase) { case "PBXFrameworksBuildPhase": foreach (KeyValuePair <string, PBXFrameworksBuildPhase> currentObject in frameworkBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } if (!string.IsNullOrEmpty(absPath) && File.Exists(absPath) && tree.CompareTo("SOURCE_ROOT") == 0) { // UnityEngine.Debug.LogError(absPath); string libraryPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath)); this.AddLibrarySearchPaths(new PBXList(libraryPath)); } else if (!string.IsNullOrEmpty(absPath) && Directory.Exists(absPath) && absPath.EndsWith(".framework") && tree.CompareTo("GROUP") == 0) // Annt: Add framework search path for FacebookSDK { string frameworkPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath)); this.AddFrameworkSearchPaths(new PBXList(frameworkPath)); } break; case "PBXResourcesBuildPhase": foreach (KeyValuePair <string, PBXResourcesBuildPhase> currentObject in resourcesBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXShellScriptBuildPhase": foreach (KeyValuePair <string, PBXShellScriptBuildPhase> currentObject in shellScriptBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXSourcesBuildPhase": foreach (KeyValuePair <string, PBXSourcesBuildPhase> currentObject in sourcesBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXCopyFilesBuildPhase": foreach (KeyValuePair <string, PBXCopyFilesBuildPhase> currentObject in copyBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case null: UnityEngine.Debug.LogWarning("fase non supportata null"); break; default: UnityEngine.Debug.LogWarning("fase non supportata def"); return(null); } } return(results); }