public bool AddBuildFile(PBXBuildFile file) { // if( ((string)file[ ISA_KEY ]).CompareTo( "PBXBuildFile" ) != 0 ) // return false; // Debug.Log( "--> buildphase " + (string)_data[ ISA_KEY ] ); if (!ContainsKey(FILES_KEY)) { // Debug.Log( "key not present" ); this.Add(FILES_KEY, new PBXList()); } // Debug.Log( "key: " + _data[ FILES_KEY ] ); // Debug.Log( "Adding: " + file.guid ); ((PBXList)_data[FILES_KEY]).Add(file.guid); // if( ((PBXList)_data[ FILES_KEY ]).Contains( file.guid ) ) { // Debug.Log( "AGGIUNTO" ); // } // else { // Debug.Log( "MANCA" ); // } return(true); }
public PBXDictionary AddFile(string filePath, PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false) { PBXDictionary results = new PBXDictionary(); string absPath = string.Empty; if (Path.IsPathRooted(filePath)) { absPath = filePath; // UnityEngine.Debug.Log( "Is rooted: " + absPath ); } else if (tree.CompareTo("SDKROOT") != 0) { absPath = Path.Combine(Application.dataPath.Replace("Assets", ""), filePath); // UnityEngine.Debug.Log( "RElative: " + absPath ); } if (!(File.Exists(absPath) || Directory.Exists(absPath)) && tree.CompareTo("SDKROOT") != 0) { // UnityEngine.Debug.Log( "Missing file: " + absPath + " > " + filePath ); return(results); } else if (tree.CompareTo("SOURCE_ROOT") == 0 || tree.CompareTo("GROUP") == 0) { System.Uri fileURI = new System.Uri(absPath); System.Uri rootURI = new System.Uri((projectRootPath + "/.")); filePath = rootURI.MakeRelativeUri(fileURI).ToString(); } // UnityEngine.Debug.Log( "Add file result path: " + filePath ); if (parent == null) { parent = _rootGroup; } // TODO: Aggiungere controllo se file già presente PBXFileReference fileReference = GetFile(System.IO.Path.GetFileName(filePath)); if (fileReference != null) { // UnityEngine.Debug.Log( "File già presente." ); return(null); } fileReference = new PBXFileReference(filePath, (TreeEnum)System.Enum.Parse(typeof(TreeEnum), tree)); parent.AddChild(fileReference); fileReferences.Add(fileReference); results.Add(fileReference.guid, fileReference); //Create a build file for reference if (!string.IsNullOrEmpty(fileReference.buildPhase) && createBuildFiles) { // PBXDictionary<PBXBuildPhase> currentPhase = GetBuildPhase( fileReference.buildPhase ); PBXBuildFile buildFile; switch (fileReference.buildPhase) { case "PBXFrameworksBuildPhase": foreach (KeyValuePair <string, PBXFrameworksBuildPhase> currentObject in frameworkBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } if (!string.IsNullOrEmpty(absPath) && File.Exists(absPath) && tree.CompareTo("SOURCE_ROOT") == 0) { // UnityEngine.Debug.LogError(absPath); string libraryPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath)); this.AddLibrarySearchPaths(new PBXList(libraryPath)); } else if (!string.IsNullOrEmpty(absPath) && Directory.Exists(absPath) && absPath.EndsWith(".framework") && tree.CompareTo("GROUP") == 0) // Annt: Add framework search path for FacebookSDK { string frameworkPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath)); this.AddFrameworkSearchPaths(new PBXList(frameworkPath)); } break; case "PBXResourcesBuildPhase": foreach (KeyValuePair <string, PBXResourcesBuildPhase> currentObject in resourcesBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXShellScriptBuildPhase": foreach (KeyValuePair <string, PBXShellScriptBuildPhase> currentObject in shellScriptBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXSourcesBuildPhase": foreach (KeyValuePair <string, PBXSourcesBuildPhase> currentObject in sourcesBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXCopyFilesBuildPhase": foreach (KeyValuePair <string, PBXCopyFilesBuildPhase> currentObject in copyBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case null: UnityEngine.Debug.LogWarning("fase non supportata null"); break; default: UnityEngine.Debug.LogWarning("fase non supportata def"); return(null); } } return(results); }