public void SaveData_Level(GameObject player) { connection.Execute("DELETE FROM c2w_level WHERE owner=?", player.name); Component[] components = player.GetComponents <BaseManager>(); foreach (Component component in components) { if (component is BaseManager) { BaseManager manager = (BaseManager)component; connection.InsertOrReplace(new c2w_level { owner = player.name, name = manager.GetType().ToString(), level = manager.level }); } } }
// ------------------------------------------------------------------------------- // // Executed manually from "Database.cs" because it has to run before all other // data is loaded to ensure that all manager levels are up to date. // // ------------------------------------------------------------------------------- //[DevExtMethods("LoadData")] public void LoadData_Level(GameObject player) { Component[] components = player.GetComponents <BaseManager>(); foreach (c2w_level row in connection.Query <c2w_level>("SELECT * FROM c2w_level WHERE owner=?", player.name)) { foreach (Component component in components) { if (component is BaseManager) { BaseManager manager = (BaseManager)component; if (manager.GetType().ToString() == row.name) { manager.level = row.level; } } } } }