예제 #1
0
        /// Someone (ex. an ChExternalObject() ) may send this message to
        /// the marker to tell that time has changed (even if simulation is
        /// not running! - so it is different from the usual UpdateTime() -)
        public void UpdatedExternalTime(double prevtime, double mtime)
        {
            double mstep = mtime - prevtime;

            ChCoordsys m_rel_pos_dt   = new ChCoordsys(new ChVector(0, 0, 0), new ChQuaternion(1, 0, 0, 0));
            ChCoordsys m_rel_pos_dtdt = new ChCoordsys(new ChVector(0, 0, 0), new ChQuaternion(1, 0, 0, 0));

            // do not try to switch on the M_MOTION_KEYFRAMED mode if
            // we are already in the M_MOTION_EXTERNAL mode, maybe because
            // a link point-surface is already moving the marker and
            // it will handle the accelerations by itself
            if (this.motion_type == eChMarkerMotion.M_MOTION_EXTERNAL)
            {
                return;
            }

            // otherwise see if a BDF is needed, cause an external 3rd party is moving the marker
            this.motion_type = eChMarkerMotion.M_MOTION_FUNCTIONS;

            // if POSITION or ROTATION ("rel_pos") has been changed in acceptable time step...
            if ((!(ChVector.Vequal(FrameMoving.coord.pos, last_rel_coord.pos)) || !(ChQuaternion.Qequal(FrameMoving.coord.rot, last_rel_coord.rot))) && (Math.Abs(mstep) < 0.1) &&
                (mstep != 0))
            {
                // ... and if motion wasn't caused by motion laws, then it was a keyframed movement!
                if ((motion_X.Get_y(mtime) == 0) && (motion_Y.Get_y(mtime) == 0) && (motion_Z.Get_y(mtime) == 0) &&
                    (motion_ang.Get_y(mtime) == 0) && (motion_X.Get_Type() == ChFunction.FunctionType.FUNCT_CONST) &&
                    (motion_Y.Get_Type() == ChFunction.FunctionType.FUNCT_CONST) && (motion_Z.Get_Type() == ChFunction.FunctionType.FUNCT_CONST) &&
                    (motion_ang.Get_Type() == ChFunction.FunctionType.FUNCT_CONST))
                {
                    // compute the relative speed by BDF !
                    m_rel_pos_dt.pos = ChVector.Vmul(ChVector.Vsub(FrameMoving.coord.pos, last_rel_coord.pos), 1 / mstep);
                    m_rel_pos_dt.rot = ChQuaternion.Qscale(ChQuaternion.Qsub(FrameMoving.coord.rot, last_rel_coord.rot), 1 / mstep);

                    // compute the relative acceleration by BDF !
                    m_rel_pos_dtdt.pos = ChVector.Vmul(ChVector.Vsub(m_rel_pos_dt.pos, last_rel_coord_dt.pos), 1 / mstep);
                    m_rel_pos_dtdt.rot = ChQuaternion.Qscale(ChQuaternion.Qsub(m_rel_pos_dt.rot, last_rel_coord_dt.rot), 1 / mstep);

                    // Set the position, speed and acceleration in relative space,
                    // automatically getting also the absolute values,
                    FrameMoving.SetCoord_dt(m_rel_pos_dt);
                    FrameMoving.SetCoord_dtdt(m_rel_pos_dtdt);

                    // update the remaining state variables
                    this.UpdateState();

                    // remember that the movement of this guy won't need further update
                    // of speed and acc. via motion laws!
                    this.motion_type = eChMarkerMotion.M_MOTION_KEYFRAMED;
                }
            }

            // restore state buffers and that's all.
            last_time         = ChTime;
            last_rel_coord    = (ChCoordsys)FrameMoving.coord;
            last_rel_coord_dt = (ChCoordsys)FrameMoving.coord_dt;
        }