/// <summary> /// Create a new Transparent BSDF closure. Default Color is white /// </summary> public TransparentBsdfNode(string name) : base(ShaderNodeType.Transparent, name) { inputs = new TransparentBsdfInputs(this); outputs = new TransparentBsdfOutputs(this); ins.Color.Value = new float4(1.0f, 1.0f, 1.0f, 1.0f); }