public MusgraveTexture(string name) : base(ShaderNodeType.MusgraveTexture, name) { inputs = new MusgraveInputs(this); outputs = new MusgraveOutputs(this); MusgraveType = MusgraveTypes.fBM; ins.Scale.Value = 1.0f; ins.Detail.Value = 2.0f; ins.Dimension.Value = 2.0f; ins.Lacunarity.Value = 1.0f; ins.Offset.Value = 0.0f; ins.Gain.Value = 1.0f; }