public ImageTextureNode(string name) : base(ShaderNodeType.ImageTexture, name) { inputs = new ImageTextureInputs(this); outputs = new ImageTextureOutputs(this); ProjectionBlend = 0.0f; Interpolation = InterpolationType.Linear; ColorSpace = TextureColorSpace.Color; Projection = TextureProjection.Flat; }
public ImageTextureNode(string name) : base(ShaderNodeType.ImageTexture, name) { inputs = new ImageTextureInputs(this); outputs = new ImageTextureOutputs(this); UseAlpha = true; ProjectionBlend = 0.0f; Interpolation = InterpolationType.Linear; ColorSpace = TextureColorSpace.None; Projection = TextureProjection.Flat; }