예제 #1
0
        public HoldoutNode(string name)
            : base(ShaderNodeType.Holdout, name)
        {
            inputs  = new HoldoutInputs(this);
            outputs = new HoldoutOutputs(this);

            ins.SurfaceMixWeight.Value = 0.0f;
            ins.VolumeMixWeight.Value  = 0.0f;
        }
예제 #2
0
        public HoldoutNode(string name)
            : base(ShaderNodeType.Holdout, name)
        {
            inputs = new HoldoutInputs(this);
            outputs = new HoldoutOutputs(this);

            ins.SurfaceMixWeight.Value = 0.0f;
            ins.VolumeMixWeight.Value = 0.0f;
        }