/// <summary> /// Create an EnvironmentTextureNode /// </summary> public EnvironmentTextureNode(string name) : base(ShaderNodeType.EnvironmentTexture, name) { inputs = new EnvironmentTextureInputs(this); outputs = new EnvironmentTextureOutputs(this); Interpolation = InterpolationType.Linear; ColorSpace = TextureColorSpace.Color; Projection = EnvironmentProjection.Equirectangular; }
/// <summary> /// Create an EnvironmentTextureNode /// </summary> public EnvironmentTextureNode(string name) : base(ShaderNodeType.EnvironmentTexture, name) { inputs = new EnvironmentTextureInputs(this); outputs = new EnvironmentTextureOutputs(this); Interpolation = InterpolationType.Linear; ColorSpace = TextureColorSpace.None; Projection = EnvironmentProjection.Equirectangular; }