public static DrawModesNode Create(IBufferSource model, string position, string color, vec3 size) { RenderMethodBuilder smoothBulder, flatBuilder; var lineWidthSwitch = new LineWidthSwitch(7); { var vs = new VertexShader(vertexCode); var fs = new FragmentShader(fragmentCode); var array = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add("inPosition", position); map.Add("inColor", color); //var pointSizeSwitch = new PointSizeSwitch(7); smoothBulder = new RenderMethodBuilder(array, map, lineWidthSwitch); } { var vs = new VertexShader(flatVertexCode); var fs = new FragmentShader(flatFragmentCode); var array = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add("inPosition", position); map.Add("inColor", color); //var pointSizeSwitch = new PointSizeSwitch(7); flatBuilder = new RenderMethodBuilder(array, map, lineWidthSwitch); } var node = new DrawModesNode(model, position, smoothBulder, flatBuilder); node.Initialize(); node.ModelSize = size; return(node); }
private SceneNodeBase GetRootNode() { var group = new GroupNode(); { var model = new DrawModesModel(); var node = DrawModesNode.Create(model, DrawModesModel.strPosition, DrawModesModel.strColor, model.GetSize()); group.Children.Add(node); this.drawModeNode = node; } return(group); }