예제 #1
0
        public override void write(Object obj1, BOutput bout1, long version)
        {
            Evolve2    obj  = (Evolve2)obj1;
            BOutputBin bout = (BOutputBin)bout1;
            BBufferBin bbuf = bout.bbuf;

            // checkpoint byps.gen.cs.PrintContext:494
            bbuf.putInt(obj.N1);
        }
예제 #2
0
        public override Object read(Object obj1, BInput bin1, long version)
        {
            BInputBin bin = (BInputBin)bin1;
            Evolve2   obj = (Evolve2)(obj1 != null ? obj1 : bin.onObjectCreated(new Evolve2()));

            BBufferBin bbuf = bin.bbuf;

            // checkpoint byps.gen.cs.PrintContext:449
            obj.N1 = bbuf.getInt();

            return(obj);
        }
예제 #3
0
 public Evolve(bool @bool1, byte @byte1, char @char1, short @short1, int @int1, long @long1, float @float1, double @double1, bool[] @bools1, byte[] @bytes1, char[] @chars1, short[] @shorts1, int[] @ints1, long[] @longs1, float[] @floats1, double[] @doubles1, String @str1, Object @obj1, Evolve2 @evo1, IList <int> @list1, ISet <int> @set1, IDictionary <int, int> @map1, bool @bool2, byte @byte2, char @char2, short @short2, int @int2, long @long2, float @float2, double @double2, bool[] @bools2, byte[] @bytes2, char[] @chars2, short[] @shorts2, int[] @ints2, long[] @longs2, float[] @floats2, double[] @doubles2, String @str2, Object @obj2, Evolve2 @evo2, IList <int> @list2, ISet <int> @set2, IDictionary <int, int> @map2, bool @bool3, byte @byte3, char @char3, short @short3, int @int3, long @long3, float @float3, double @double3, bool[] @bools3, byte[] @bytes3, char[] @chars3, short[] @shorts3, int[] @ints3, long[] @longs3, float[] @floats3, double[] @doubles3, String @str3, Object @obj3, Evolve2 @evo3, IList <int> @list3, ISet <int> @set3, IDictionary <int, int> @map3, int @since793)
 {
     this.bool1Value    = @bool1;
     this.byte1Value    = @byte1;
     this.char1Value    = @char1;
     this.short1Value   = @short1;
     this.int1Value     = @int1;
     this.long1Value    = @long1;
     this.float1Value   = @float1;
     this.double1Value  = @double1;
     this.bools1Value   = @bools1;
     this.bytes1Value   = @bytes1;
     this.chars1Value   = @chars1;
     this.shorts1Value  = @shorts1;
     this.ints1Value    = @ints1;
     this.longs1Value   = @longs1;
     this.floats1Value  = @floats1;
     this.doubles1Value = @doubles1;
     this.str1Value     = @str1;
     this.obj1Value     = @obj1;
     this.evo1Value     = @evo1;
     this.list1Value    = @list1;
     this.set1Value     = @set1;
     this.map1Value     = @map1;
     this.bool2Value    = @bool2;
     this.byte2Value    = @byte2;
     this.char2Value    = @char2;
     this.short2Value   = @short2;
     this.int2Value     = @int2;
     this.long2Value    = @long2;
     this.float2Value   = @float2;
     this.double2Value  = @double2;
     this.bools2Value   = @bools2;
     this.bytes2Value   = @bytes2;
     this.chars2Value   = @chars2;
     this.shorts2Value  = @shorts2;
     this.ints2Value    = @ints2;
     this.longs2Value   = @longs2;
     this.floats2Value  = @floats2;
     this.doubles2Value = @doubles2;
     this.str2Value     = @str2;
     this.obj2Value     = @obj2;
     this.evo2Value     = @evo2;
     this.list2Value    = @list2;
     this.set2Value     = @set2;
     this.map2Value     = @map2;
     this.bool3Value    = @bool3;
     this.byte3Value    = @byte3;
     this.char3Value    = @char3;
     this.short3Value   = @short3;
     this.int3Value     = @int3;
     this.long3Value    = @long3;
     this.float3Value   = @float3;
     this.double3Value  = @double3;
     this.bools3Value   = @bools3;
     this.bytes3Value   = @bytes3;
     this.chars3Value   = @chars3;
     this.shorts3Value  = @shorts3;
     this.ints3Value    = @ints3;
     this.longs3Value   = @longs3;
     this.floats3Value  = @floats3;
     this.doubles3Value = @doubles3;
     this.str3Value     = @str3;
     this.obj3Value     = @obj3;
     this.evo3Value     = @evo3;
     this.list3Value    = @list3;
     this.set3Value     = @set3;
     this.map3Value     = @map3;
     this.since793Value = @since793;
 }
예제 #4
0
파일: Evolve.cs 프로젝트: marcarvalho/byps
		public Evolve(bool @bool1, byte @byte1, char @char1, short @short1, int @int1, long @long1, float @float1, double @double1, bool[] @bools1, byte[] @bytes1, char[] @chars1, short[] @shorts1, int[] @ints1, long[] @longs1, float[] @floats1, double[] @doubles1, String @str1, Object @obj1, Evolve2 @evo1, IList<int> @list1, ISet<int> @set1, IDictionary<int,int> @map1, bool @bool2, byte @byte2, char @char2, short @short2, int @int2, long @long2, float @float2, double @double2, bool[] @bools2, byte[] @bytes2, char[] @chars2, short[] @shorts2, int[] @ints2, long[] @longs2, float[] @floats2, double[] @doubles2, String @str2, Object @obj2, Evolve2 @evo2, IList<int> @list2, ISet<int> @set2, IDictionary<int,int> @map2, bool @bool3, byte @byte3, char @char3, short @short3, int @int3, long @long3, float @float3, double @double3, bool[] @bools3, byte[] @bytes3, char[] @chars3, short[] @shorts3, int[] @ints3, long[] @longs3, float[] @floats3, double[] @doubles3, String @str3, Object @obj3, Evolve2 @evo3, IList<int> @list3, ISet<int> @set3, IDictionary<int,int> @map3) {
			this.bool1Value = @bool1;
			this.byte1Value = @byte1;
			this.char1Value = @char1;
			this.short1Value = @short1;
			this.int1Value = @int1;
			this.long1Value = @long1;
			this.float1Value = @float1;
			this.double1Value = @double1;
			this.bools1Value = @bools1;
			this.bytes1Value = @bytes1;
			this.chars1Value = @chars1;
			this.shorts1Value = @shorts1;
			this.ints1Value = @ints1;
			this.longs1Value = @longs1;
			this.floats1Value = @floats1;
			this.doubles1Value = @doubles1;
			this.str1Value = @str1;
			this.obj1Value = @obj1;
			this.evo1Value = @evo1;
			this.list1Value = @list1;
			this.set1Value = @set1;
			this.map1Value = @map1;
			this.bool2Value = @bool2;
			this.byte2Value = @byte2;
			this.char2Value = @char2;
			this.short2Value = @short2;
			this.int2Value = @int2;
			this.long2Value = @long2;
			this.float2Value = @float2;
			this.double2Value = @double2;
			this.bools2Value = @bools2;
			this.bytes2Value = @bytes2;
			this.chars2Value = @chars2;
			this.shorts2Value = @shorts2;
			this.ints2Value = @ints2;
			this.longs2Value = @longs2;
			this.floats2Value = @floats2;
			this.doubles2Value = @doubles2;
			this.str2Value = @str2;
			this.obj2Value = @obj2;
			this.evo2Value = @evo2;
			this.list2Value = @list2;
			this.set2Value = @set2;
			this.map2Value = @map2;
			this.bool3Value = @bool3;
			this.byte3Value = @byte3;
			this.char3Value = @char3;
			this.short3Value = @short3;
			this.int3Value = @int3;
			this.long3Value = @long3;
			this.float3Value = @float3;
			this.double3Value = @double3;
			this.bools3Value = @bools3;
			this.bytes3Value = @bytes3;
			this.chars3Value = @chars3;
			this.shorts3Value = @shorts3;
			this.ints3Value = @ints3;
			this.longs3Value = @longs3;
			this.floats3Value = @floats3;
			this.doubles3Value = @doubles3;
			this.str3Value = @str3;
			this.obj3Value = @obj3;
			this.evo3Value = @evo3;
			this.list3Value = @list3;
			this.set3Value = @set3;
			this.map3Value = @map3;
		}		
예제 #5
0
 public Evolve2(Evolve2 rhs)
 {
     this.n1Value = rhs.n1Value;
 }
예제 #6
0
파일: Evolve2.cs 프로젝트: marcarvalho/byps
		public Evolve2(Evolve2 rhs)
		{
			this.n1Value = rhs.n1Value;
		}