/// <summary>Initializes the struct with default values.</summary> public static ParticleTextureAnimationOptions Default() { ParticleTextureAnimationOptions value = new ParticleTextureAnimationOptions(); value.randomizeRow = false; value.numCycles = 1; return(value); }
private static extern void Internal_create(ParticleTextureAnimation managedInstance, ref ParticleTextureAnimationOptions desc);
private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleTextureAnimationOptions __output);
private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleTextureAnimationOptions options);
/// <summary>Creates a new particle texture animation evolver.</summary> public ParticleTextureAnimation(ParticleTextureAnimationOptions desc) { Internal_create(this, ref desc); }