예제 #1
0
 public ParticleBurst(float time, FloatDistribution count, int cycles = 1, float interval = 1f)
 {
     this.time     = time;
     this.count    = count;
     this.cycles   = cycles;
     this.interval = interval;
 }
예제 #2
0
 private static extern void Internal_setInitialRotation(IntPtr thisPtr, FloatDistribution value);
예제 #3
0
 private static extern void Internal_setEmissionRate(IntPtr thisPtr, FloatDistribution value);
예제 #4
0
 private static extern void Internal_TDistribution3(FloatDistribution managedInstance, AnimationCurve minCurve, AnimationCurve maxCurve);
예제 #5
0
 private static extern void Internal_TDistribution1(FloatDistribution managedInstance, float minValue, float maxValue);
예제 #6
0
 private static extern void Internal_TDistribution0(FloatDistribution managedInstance, float value);
예제 #7
0
 private static extern void Internal_TDistribution(FloatDistribution managedInstance);