/// <summary> /// Creates a array GUI field containing GUI elements for displaying an array. /// </summary> /// <param name="title">Label to display on the array GUI title.</param> /// <param name="array">Object containing the array data. Can be null.</param> /// <param name="layout">Layout to which to append the array GUI elements to.</param> /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple /// nested containers whose backgrounds are overlaping. Also determines background style, /// depths divisible by two will use an alternate style.</param> /// <returns>New instance of an array GUI field.</returns> public static GUIArrayField <ElementType, RowType> Create(LocString title, ElementType[] array, GUILayout layout, int depth = 0) { GUIArrayField <ElementType, RowType> guiArray = new GUIArrayField <ElementType, RowType>(title, array, layout, depth); guiArray.BuildGUI(); return(guiArray); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); normalsField = new GUIToggleField(new LocEdString("Import Normals")); tangentsField = new GUIToggleField(new LocEdString("Import Tangents")); skinField = new GUIToggleField(new LocEdString("Import Skin")); blendShapesField = new GUIToggleField(new LocEdString("Import Blend Shapes")); animationField = new GUIToggleField(new LocEdString("Import Animation")); scaleField = new GUIFloatField(new LocEdString("Scale")); cpuCachedField = new GUIToggleField(new LocEdString("CPU cached")); collisionMeshTypeField = new GUIEnumField(typeof(CollisionMeshType), new LocEdString("Collision mesh")); keyFrameReductionField = new GUIToggleField(new LocEdString("Keyframe Reduction")); rootMotionField = new GUIToggleField(new LocEdString("Import root motion")); normalsField.OnChanged += x => importOptions.ImportNormals = x; tangentsField.OnChanged += x => importOptions.ImportTangents = x; skinField.OnChanged += x => importOptions.ImportSkin = x; blendShapesField.OnChanged += x => importOptions.ImportBlendShapes = x; animationField.OnChanged += x => importOptions.ImportAnimation = x; scaleField.OnChanged += x => importOptions.ImportScale = x; cpuCachedField.OnChanged += x => importOptions.CpuCached = x; collisionMeshTypeField.OnSelectionChanged += x => importOptions.CollisionMeshType = (CollisionMeshType)x; keyFrameReductionField.OnChanged += x => importOptions.ReduceKeyFrames = x; rootMotionField.OnChanged += x => importOptions.ImportRootMotion = x; Layout.AddElement(normalsField); Layout.AddElement(tangentsField); Layout.AddElement(skinField); Layout.AddElement(blendShapesField); Layout.AddElement(animationField); Layout.AddElement(scaleField); Layout.AddElement(cpuCachedField); Layout.AddElement(collisionMeshTypeField); Layout.AddElement(keyFrameReductionField); Layout.AddElement(rootMotionField); splitInfos = importOptions.AnimationSplits; animSplitInfoField = GUIArrayField <AnimationSplitInfo, AnimSplitArrayRow> .Create( new LocEdString("Animation splits"), splitInfos, Layout); animSplitInfoField.OnChanged += x => { splitInfos = x; }; animSplitInfoField.IsExpanded = Persistent.GetBool("animSplitInfos_Expanded"); animSplitInfoField.OnExpand += x => Persistent.SetBool("animSplitInfos_Expanded", x); Layout.AddSpace(10); reimportButton = new GUIReimportButton(InspectedResourcePath, Layout, () => { importOptions.AnimationSplits = splitInfos; ProjectLibrary.Reimport(InspectedResourcePath, importOptions, true); }); UpdateGUIValues(); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); normalsField = new GUIToggleField(new LocEdString("Import Normals")); tangentsField = new GUIToggleField(new LocEdString("Import Tangents")); skinField = new GUIToggleField(new LocEdString("Import Skin")); blendShapesField = new GUIToggleField(new LocEdString("Import Blend Shapes")); animationField = new GUIToggleField(new LocEdString("Import Animation")); scaleField = new GUIFloatField(new LocEdString("Scale")); cpuCachedField = new GUIToggleField(new LocEdString("CPU cached")); collisionMeshTypeField = new GUIEnumField(typeof(CollisionMeshType), new LocEdString("Collision mesh")); keyFrameReductionField = new GUIToggleField(new LocEdString("Keyframe Reduction")); rootMotionField = new GUIToggleField(new LocEdString("Import root motion")); reimportButton = new GUIButton(new LocEdString("Reimport")); normalsField.OnChanged += x => importOptions.ImportNormals = x; tangentsField.OnChanged += x => importOptions.ImportTangents = x; skinField.OnChanged += x => importOptions.ImportSkin = x; blendShapesField.OnChanged += x => importOptions.ImportBlendShapes = x; animationField.OnChanged += x => importOptions.ImportAnimation = x; scaleField.OnChanged += x => importOptions.ImportScale = x; cpuCachedField.OnChanged += x => importOptions.CpuCached = x; collisionMeshTypeField.OnSelectionChanged += x => importOptions.CollisionMeshType = (CollisionMeshType)x; keyFrameReductionField.OnChanged += x => importOptions.ReduceKeyFrames = x; rootMotionField.OnChanged += x => importOptions.ImportRootMotion = x; reimportButton.OnClick += TriggerReimport; Layout.AddElement(normalsField); Layout.AddElement(tangentsField); Layout.AddElement(skinField); Layout.AddElement(blendShapesField); Layout.AddElement(animationField); Layout.AddElement(scaleField); Layout.AddElement(cpuCachedField); Layout.AddElement(collisionMeshTypeField); Layout.AddElement(keyFrameReductionField); Layout.AddElement(rootMotionField); splitInfos = importOptions.AnimationSplits; animSplitInfoField = GUIArrayField <AnimationSplitInfo, AnimSplitArrayRow> .Create( new LocEdString("Animation splits"), splitInfos, Layout); animSplitInfoField.OnChanged += x => { splitInfos = x; }; animSplitInfoField.IsExpanded = Persistent.GetBool("animSplitInfos_Expanded"); animSplitInfoField.OnExpand += x => Persistent.SetBool("animSplitInfos_Expanded", x); Layout.AddSpace(10); GUILayout reimportButtonLayout = Layout.AddLayoutX(); reimportButtonLayout.AddFlexibleSpace(); reimportButtonLayout.AddElement(reimportButton); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); Renderable renderable = InspectedObject as Renderable; if (renderable == null) { return; } meshField = new GUIResourceField(typeof(Mesh), new LocEdString("Mesh")); layersField = new GUIListBoxField(Layers.Names, false, new LocEdString("Layer")); Layout.AddElement(meshField); Layout.AddElement(layersField); layersValue = 0; materials = renderable.Materials; materialsField = GUIArrayField <RRef <Material>, MaterialArrayRow> .Create(new LocEdString("Materials"), materials, Layout); materialsField.OnChanged += x => { materials = x; }; materialsField.IsExpanded = Persistent.GetBool("materialsField_Expanded"); materialsField.OnExpand += x => Persistent.SetBool("materialsField_Expanded", x); meshField.OnChanged += x => { Mesh mesh = Resources.Load <Mesh>(x.UUID); renderable.Mesh = mesh; MarkAsModified(); ConfirmModify(); }; layersField.OnSelectionChanged += x => { ulong layers = 0; bool[] states = layersField.States; for (int i = 0; i < states.Length; i++) { layers |= states[i] ? Layers.Values[i] : 0; } layersValue = layers; renderable.Layers = layers; MarkAsModified(); ConfirmModify(); }; materialsLayout = Layout.AddLayoutY(); BuildMaterialsGUI(); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); fontSizes = GUIArrayField <int, FontSizeArrayRow> .Create( new LocEdString("Font sizes"), importOptions.FontSizes, Layout); fontSizes.OnChanged += x => importOptions.FontSizes = x; fontSizes.IsExpanded = Persistent.GetBool("fontSizes_Expanded"); fontSizes.OnExpand += x => Persistent.SetBool("fontSizes_Expanded", x); charRanges = GUIArrayField <CharRange, CharRangeArrayRow> .Create( new LocEdString("Character ranges"), importOptions.CharIndexRanges, Layout); charRanges.OnChanged += x => importOptions.CharIndexRanges = x; charRanges.IsExpanded = Persistent.GetBool("charRanges_Expanded"); charRanges.OnExpand += x => Persistent.SetBool("charRanges_Expanded", x); renderModeField = new GUIEnumField(typeof(FontRenderMode), new LocEdString("Render mode")); renderModeField.OnSelectionChanged += x => importOptions.RenderMode = (FontRenderMode)x; boldField = new GUIToggleField(new LocEdString("Bold")); boldField.OnChanged += x => importOptions.Bold = x; italicField = new GUIToggleField(new LocEdString("Italic")); italicField.OnChanged += x => importOptions.Italic = x; dpiField = new GUIIntField(new LocEdString("DPI")); dpiField.OnChanged += x => importOptions.Dpi = x; reimportButton = new GUIButton(new LocEdString("Reimport")); reimportButton.OnClick += TriggerReimport; Layout.AddElement(renderModeField); Layout.AddElement(boldField); Layout.AddElement(italicField); Layout.AddElement(dpiField); Layout.AddSpace(10); GUILayout reimportButtonLayout = Layout.AddLayoutX(); reimportButtonLayout.AddFlexibleSpace(); reimportButtonLayout.AddElement(reimportButton); }
/// <summary> /// Recreates all the GUI elements used by this inspector. /// </summary> private void BuildGUI() { Layout.Clear(); fontSizes = GUIArrayField <int, FontSizeArrayRow> .Create( new LocEdString("Font sizes"), importOptions.FontSizes, Layout); fontSizes.OnChanged += x => importOptions.FontSizes = x; fontSizes.IsExpanded = Persistent.GetBool("fontSizes_Expanded"); fontSizes.OnExpand += x => Persistent.SetBool("fontSizes_Expanded", x); charRanges = GUIArrayField <CharRange, CharRangeArrayRow> .Create( new LocEdString("Character ranges"), importOptions.CharIndexRanges, Layout); charRanges.OnChanged += x => importOptions.CharIndexRanges = x; charRanges.IsExpanded = Persistent.GetBool("charRanges_Expanded"); charRanges.OnExpand += x => Persistent.SetBool("charRanges_Expanded", x); renderModeField = new GUIEnumField(typeof(FontRenderMode), new LocEdString("Render mode")); renderModeField.OnSelectionChanged += x => importOptions.RenderMode = (FontRenderMode)x; boldField = new GUIToggleField(new LocEdString("Bold")); boldField.OnChanged += x => importOptions.Bold = x; italicField = new GUIToggleField(new LocEdString("Italic")); italicField.OnChanged += x => importOptions.Italic = x; dpiField = new GUIIntField(new LocEdString("DPI")); dpiField.OnChanged += x => importOptions.Dpi = x; Layout.AddElement(renderModeField); Layout.AddElement(boldField); Layout.AddElement(italicField); Layout.AddElement(dpiField); Layout.AddSpace(10); reimportButton = new GUIReimportButton(InspectedResourcePath, Layout, () => { ProjectLibrary.Reimport(InspectedResourcePath, importOptions, true); }); UpdateGUIValues(); }