예제 #1
0
        public static bool IsValidItemIDInArray(byte[] array, int index)
        {
            bool flag = true;

            if (MemAPI.IsUpperChar(array[index]))
            {
                int num = index + 1;
                while (num < (int)array.Length && array[num] != 0)
                {
                    if (MemAPI.IsAscii(array[num]))
                    {
                        num++;
                    }
                    else
                    {
                        flag = false;
                        break;
                    }
                }
            }
            else
            {
                flag = false;
            }
            return(flag);
        }
예제 #2
0
        public static bool IsValidItemIDInArray(byte[] array, int index)
        {
            bool flag = true;

            if (!MemAPI.IsUpperChar(array[index]))
            {
                flag = false;
            }
            else
            {
                for (int index1 = index + 1; index1 < array.Length && (int)array[index1] != 0; ++index1)
                {
                    if (!MemAPI.IsAscii(array[index1]))
                    {
                        flag = false;
                        break;
                    }
                }
            }
            return(flag);
        }
예제 #3
0
        // Token: 0x0600010B RID: 267 RVA: 0x0001C6E8 File Offset: 0x0001A8E8
        public static bool IsValidItemIDInArray(byte[] array, int index)
        {
            bool result = true;

            if (!MemAPI.IsUpperChar(array[index]))
            {
                result = false;
            }
            else
            {
                int num = index + 1;
                while (num < array.Length && array[num] != 0)
                {
                    if (!MemAPI.IsAscii(array[num]))
                    {
                        result = false;
                        break;
                    }
                    num++;
                }
            }
            return(result);
        }