/// <summary> /// Event Handler for when the Mouse Cursor Enable menu entry is selected. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void CursorEnableEntrySelected(object sender, PlayerIndexEventArgs e) { globalOptions.CURSOR_ENABLE = !globalOptions.CURSOR_ENABLE; Options temp = ScreenManager.GlobalOptions; temp.CURSOR_ENABLE = globalOptions.CURSOR_ENABLE; ScreenManager.GlobalOptions = temp; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
void OnControls(object sender, PlayerIndexEventArgs e) { const string message = "CONTROLS CAN NOT BE CHANGED!\n" + "A, L Mouse: Select / Return Bottle\n" + "RB, R Mouse: Next Bottle\n" + "Tab, Y: Go To Shop Screen\n" + "Start, Escape: Pause / Back\n" + "B, Enter: Skip Dialogue"; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message); //confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex); }
/// <summary> /// Event handler for when the Debug Text menu entry is selected. /// </summary> void DebugMenuEntrySelected(object sender, PlayerIndexEventArgs e) { globalOptions.DEBUG_TEXT = !globalOptions.DEBUG_TEXT; Options temp = ScreenManager.GlobalOptions; temp.DEBUG_TEXT = globalOptions.DEBUG_TEXT; ScreenManager.GlobalOptions = temp; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Fullscreen menu entry is selected. /// </summary> void FullscreenMenuEntrySelected(object sender, PlayerIndexEventArgs e) { globalOptions.FULLSCREEN = !globalOptions.FULLSCREEN; Options temp = ScreenManager.GlobalOptions; temp.FULLSCREEN = globalOptions.FULLSCREEN; ScreenManager.GlobalOptions = temp; SetMenuEntryText(); }
/// <summary> /// Event Handler for In-Game Options Menu Access /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(ScreenManager.GlobalOptions), e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }
void OnCredits(object sender, PlayerIndexEventArgs e) { const string message = "Code: Eric Weinerman, Quinlan Pfiffer, Scott Cannard" + "\nArt: Benjamin Reyes" + "\nSound: Eric Weinerman, Robert Reitmeyer"; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message); //confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to exit" message box. /// </summary> void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new CharacterSelectionScreen(), e.PlayerIndex); }
void OnTutorial(object sender, PlayerIndexEventArgs e) { const string message = "Tutorial is not in Braile...sorry."; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message); //confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }