private static void Main(string[] args) { var reader = new StateReader(); var initData = reader.ReadInitData(); var ai = new Ai(); while (true) { var state = reader.ReadState(initData); var countdown = new Countdown(45); var move = ai.GetNextMove(state, countdown); Console.Error.WriteLine(countdown); Console.WriteLine(move); } }
private static void Main(string[] args) { var reader = new StateReader(); var initData = reader.ReadInitData(); var ironManAi = new KiteAi(initData.AttackDirection, HeroType.IronMan); var doctorStrangeAi = new KiteAi(initData.AttackDirection, HeroType.DoctorStrange); var ais = new List <AiBase>() { ironManAi, doctorStrangeAi, }; while (true) { var state = reader.ReadState(initData); var countdown = new Countdown(45); if (state.RoundType == -2) { Console.WriteLine(CommandHelper.SelectHero(HeroType.IronMan)); continue; } if (state.RoundType == -1) { Console.WriteLine(CommandHelper.SelectHero(HeroType.DoctorStrange)); continue; } foreach (var ai in ais) { var move = ai.GetNextMove(state, countdown); Console.Error.WriteLine(countdown); Console.WriteLine(move); } } }