public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //this.graphics.PreferredBackBufferHeight = 900; //this.graphics.PreferredBackBufferWidth = 1600; //this.graphics.IsFullScreen = true; //Dimensionen vom Spiel festlegen(Bildschirmgroesse): statsGame.dimensions = new int[] { this.graphics.PreferredBackBufferWidth, this.graphics.PreferredBackBufferHeight }; statsGame.ViewRectangle = new Rectangle(0, 0, statsGame.dimensions[0], statsGame.dimensions[1]); //Gameplaywerte mit Dimensions relativieren: statsGame.PlayerSpeed = statsGame.dimensions[0] / 250; //Umgebung erzeugen: env = new enviroment(); env.initialize(); NPCStats.mobSize = statsGame.lineSize; //Spieler erzeugen: player = new Player(env); env.PlayerRegister(player); //Fps: fps = new FpsMonitor(); //HUD: hud = new HUD(env); }
public HUD(enviroment env) { anzeige = new sprite(); anzeige.setPosition(0, 0); anzeige.setSize(new int[]{statsGame.dimensions[0],(statsGame.dimensions[1])}); this.env = env; lifePosition = new Vector2((statsGame.dimensions[0] / 5) * 4, (statsGame.dimensions[1] / 6) * 5); //Item-Plätze: itemHolders = new sprite[8]; for (int i = 0; i < 8; i++) { itemHolders[i] = new sprite(); itemHolders[i].setPosition( statsGame.dimensions[0] - (int)(statsGame.dimensions[0] / 1.4) + i*45, statsGame.dimensions[1] - (statsGame.dimensions[0] / 20)); itemHolders[i].setSize(new int[] { 40, 40 }); aktItem = 0; env.registerHud(this); } items = new sprite[8]; mouseScrollValue = Mouse.GetState().ScrollWheelValue; }
public Player(enviroment env) { anzeige = new animatedSprite(); int[] temp = { statsGame.PlayerSpawnpoint[0]*statsGame.lineSize[0], statsGame.PlayerSpawnpoint[1]*statsGame.lineSize[1] }; anzeige.setPosition(temp,false); anzeige.setSize(statsGame.lineSize); //Gameplayeinstellungen: maxLife = statsGame.playerStartLife; invincible = false; life = maxLife; invincibleTime = 0; maxInvincibleTime = statsGame.PlayerMaxInvincibleTime; int aktDirection = 0; //Verweise: this.env = env; //Inventar: inventory = new Inventory(8); inventory.setPlayer(this); inventory.setEnviroment(env); }
public NPCSnake(int[] position,enviroment env) : base(position,env,1,1) { anzeige.setSize(NPCStats.mobSize); anzeige.setPosition( new int[]{ position[0]*statsGame.lineSize[0], position[1]*statsGame.lineSize[1]}, false); }
public NPC(int[] position,enviroment env,int damage,int speed) { anzeige = new animatedSprite(); anzeige.setPosition(position, false); //anzeige.setSize(NPCStats.mobSize); r = new Random(); nextTurn = r.Next(1000); this.env = env; this.damage = damage; this.speed = speed; }
public void setEnviroment(enviroment env) { this.env = env; }