public game(Game1 g) { sec = new Seconder(); this.g = g; settings = new CSettings(); RefreshRate = 20; music = new Music(); points = 0; lifes = 3; MaxTime = 10; TimeLeft = MaxTime; sec.seconderTrigger += SecHandler; GameFinished += GameFinishedHandler; GameStarted += GameStartedHandler; GameDraw += GameDrawHandler; GamePaused += GamePausedHandler; GameOver += GameOverHandler; b = new Board.Board(this, "map.xml"); b.player = new HumanPlayer(this); Player op = new Usmiech(this); op.LocX = 9; op.LocY = 9; op.gotox = op.LocX; op.gotoy = op.LocY; b.opponents = new List<Player>(); b.opponents.Add(op); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }