public void FindGame(byte[] requestGuid, BnetGameType gameType, int scenario, long deckId, long aiDeckId, bool setScenarioIdAttr) { if (this.s_gameRequest != 0) { Debug.LogWarning("WARNING: FindGame called with an active game"); this.CancelFindGame(this.s_gameRequest); this.s_gameRequest = 0L; } if (this.IsNoAccountTutorialGame(gameType)) { this.GoToNoAccountTutorialServer(scenario); } else { object[] args = new object[] { gameType, scenario, deckId, aiDeckId, !setScenarioIdAttr ? 0 : 1, (requestGuid != null) ? requestGuid.ToHexString() : "null" }; base.ApiLog.LogInfo("FindGame type={0} scenario={1} deck={2} aideck={3} setScenId={4} request_guid={5}", args); bnet.protocol.game_master.Player val = new bnet.protocol.game_master.Player(); Identity identity = new Identity(); identity.SetGameAccountId(base.m_battleNet.GameAccountId); val.SetIdentity(identity); val.AddAttribute(ProtocolHelper.CreateAttribute("type", (long)gameType)); val.AddAttribute(ProtocolHelper.CreateAttribute("scenario", (long)scenario)); val.AddAttribute(ProtocolHelper.CreateAttribute("deck", (long)((int)deckId))); val.AddAttribute(ProtocolHelper.CreateAttribute("aideck", (long)((int)aiDeckId))); val.AddAttribute(ProtocolHelper.CreateAttribute("request_guid", requestGuid)); GameProperties properties = new GameProperties(); AttributeFilter filter = new AttributeFilter(); filter.SetOp(AttributeFilter.Types.Operation.MATCH_ALL); if (!BattleNet.IsVersionInt() && (BattleNet.GetVersionString() == "PAX")) { filter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersionString() + BattleNet.GetVersionInt().ToString())); } else if (BattleNet.IsVersionInt()) { filter.AddAttribute(ProtocolHelper.CreateAttribute("version", (long)BattleNet.GetVersionInt())); } else { filter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersionString())); } filter.AddAttribute(ProtocolHelper.CreateAttribute("GameType", (long)gameType)); if (setScenarioIdAttr) { filter.AddAttribute(ProtocolHelper.CreateAttribute("ScenarioId", (long)scenario)); } properties.SetFilter(filter); properties.AddCreationAttributes(ProtocolHelper.CreateAttribute("type", (long)gameType)); properties.AddCreationAttributes(ProtocolHelper.CreateAttribute("scenario", (long)scenario)); FindGameRequest request = new FindGameRequest(); request.AddPlayer(val); request.SetProperties(properties); request.SetAdvancedNotification(true); FindGameRequest request2 = request; this.PrintFindGameRequest(request2); this.IsFindGamePending = true; base.m_rpcConnection.QueueRequest(this.m_gameMasterService.Id, 3, request2, new RPCContextDelegate(this.FindGameCallback), 0); } }
public void CreateFriendlyChallengeGame(long myDeck, long hisDeck, EntityId hisGameAccount, int scenario) { FindGameRequest request = new FindGameRequest(); bnet.protocol.game_master.Player val = new bnet.protocol.game_master.Player(); Identity identity = new Identity(); identity.SetGameAccountId(base.m_battleNet.GameAccountId); GameProperties properties = new GameProperties(); AttributeFilter filter = new AttributeFilter(); filter.SetOp(AttributeFilter.Types.Operation.MATCH_ALL); if (!BattleNet.IsVersionInt() && (BattleNet.GetVersionString() == "PAX")) { filter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersionString() + BattleNet.GetVersionInt().ToString())); } else if (BattleNet.IsVersionInt()) { filter.AddAttribute(ProtocolHelper.CreateAttribute("version", (long)BattleNet.GetVersionInt())); } else { filter.AddAttribute(ProtocolHelper.CreateAttribute("version", BattleNet.GetVersionString())); } filter.AddAttribute(ProtocolHelper.CreateAttribute("GameType", (long)1L)); filter.AddAttribute(ProtocolHelper.CreateAttribute("ScenarioId", (long)scenario)); properties.SetFilter(filter); properties.AddCreationAttributes(ProtocolHelper.CreateAttribute("type", (long)1L)); properties.AddCreationAttributes(ProtocolHelper.CreateAttribute("scenario", (long)scenario)); val.SetIdentity(identity); val.AddAttribute(ProtocolHelper.CreateAttribute("type", (long)1L)); val.AddAttribute(ProtocolHelper.CreateAttribute("scenario", (long)scenario)); val.AddAttribute(ProtocolHelper.CreateAttribute("deck", (long)((int)myDeck))); request.AddPlayer(val); identity = new Identity(); val = new bnet.protocol.game_master.Player(); identity.SetGameAccountId(hisGameAccount); val.SetIdentity(identity); val.AddAttribute(ProtocolHelper.CreateAttribute("type", (long)1L)); val.AddAttribute(ProtocolHelper.CreateAttribute("scenario", (long)scenario)); val.AddAttribute(ProtocolHelper.CreateAttribute("deck", (long)((int)hisDeck))); request.AddPlayer(val); request.SetProperties(properties); request.SetAdvancedNotification(true); FindGameRequest request2 = request; this.PrintFindGameRequest(request2); this.IsFindGamePending = true; base.m_rpcConnection.QueueRequest(this.m_gameMasterService.Id, 3, request2, new RPCContextDelegate(this.FindGameCallback), 0); }
private void CancelFindGame(ulong gameRequestId) { BnetGameType findingBnetGameType = Network.Get().GetFindingBnetGameType(); if (!this.IsNoAccountTutorialGame(findingBnetGameType)) { CancelGameEntryRequest message = new CancelGameEntryRequest { RequestId = gameRequestId }; bnet.protocol.game_master.Player val = new bnet.protocol.game_master.Player(); Identity identity = new Identity(); identity.SetGameAccountId(base.m_battleNet.GameAccountId); val.SetIdentity(identity); message.AddPlayer(val); CancelGameContext context = new CancelGameContext(gameRequestId); base.m_rpcConnection.QueueRequest(this.m_gameMasterService.Id, 4, message, new RPCContextDelegate(context.CancelGameCallback), 0); } }
private string PrintPlayer(bnet.protocol.game_master.Player player) { string str = string.Empty + "Player: ["; if (player.HasIdentity) { this.PrintGameMasterIdentity(player.Identity); } int attributeCount = player.AttributeCount; str = str + "Attributes: "; for (int i = 0; i < attributeCount; i++) { bnet.protocol.attribute.Attribute attribute = player.Attribute[i]; string str2 = str; object[] objArray1 = new object[] { str2, "[Name: ", attribute.Name, " Value: ", attribute.Value, "] " }; str = string.Concat(objArray1); } return(str + "] "); }
private void PrintFindGameRequest(FindGameRequest request) { string str2; string message = "FindGameRequest: { "; int playerCount = request.PlayerCount; for (int i = 0; i < playerCount; i++) { bnet.protocol.game_master.Player player = request.Player[i]; message = message + this.PrintPlayer(player); } if (request.HasFactoryId) { str2 = message; object[] objArray1 = new object[] { str2, "Factory Id: ", request.FactoryId, " " }; message = string.Concat(objArray1); } if (request.HasProperties) { message = message + this.PrintGameProperties(request.Properties); } if (request.HasObjectId) { str2 = message; object[] objArray2 = new object[] { str2, "Obj Id: ", request.ObjectId, " " }; message = string.Concat(objArray2); } if (request.HasRequestId) { str2 = message; object[] objArray3 = new object[] { str2, "Request Id: ", request.RequestId, " " }; message = string.Concat(objArray3); } message = message + "}"; base.ApiLog.LogDebug(message); }