public static void Serialize(Stream stream, GetGameAccountStateRequest instance) { if (instance.HasAccountId) { stream.WriteByte(10); ProtocolParser.WriteUInt32(stream, instance.AccountId.GetSerializedSize()); EntityId.Serialize(stream, instance.AccountId); } if (instance.HasGameAccountId) { stream.WriteByte(18); ProtocolParser.WriteUInt32(stream, instance.GameAccountId.GetSerializedSize()); EntityId.Serialize(stream, instance.GameAccountId); } if (instance.HasOptions) { stream.WriteByte(82); ProtocolParser.WriteUInt32(stream, instance.Options.GetSerializedSize()); GameAccountFieldOptions.Serialize(stream, instance.Options); } if (instance.HasTags) { stream.WriteByte(90); ProtocolParser.WriteUInt32(stream, instance.Tags.GetSerializedSize()); GameAccountFieldTags.Serialize(stream, instance.Tags); } }
public static GetGameAccountStateRequest DeserializeLengthDelimited(Stream stream, GetGameAccountStateRequest instance) { long num = (long)((ulong)ProtocolParser.ReadUInt32(stream)); num += stream.Position; return(GetGameAccountStateRequest.Deserialize(stream, instance, num)); }
public static GetGameAccountStateRequest DeserializeLengthDelimited(Stream stream) { GetGameAccountStateRequest getGameAccountStateRequest = new GetGameAccountStateRequest(); GetGameAccountStateRequest.DeserializeLengthDelimited(stream, getGameAccountStateRequest); return(getGameAccountStateRequest); }
public override bool Equals(object obj) { GetGameAccountStateRequest getGameAccountStateRequest = obj as GetGameAccountStateRequest; if (getGameAccountStateRequest == null) { return(false); } if (this.HasAccountId != getGameAccountStateRequest.HasAccountId || this.HasAccountId && !this.AccountId.Equals(getGameAccountStateRequest.AccountId)) { return(false); } if (this.HasGameAccountId != getGameAccountStateRequest.HasGameAccountId || this.HasGameAccountId && !this.GameAccountId.Equals(getGameAccountStateRequest.GameAccountId)) { return(false); } if (this.HasOptions != getGameAccountStateRequest.HasOptions || this.HasOptions && !this.Options.Equals(getGameAccountStateRequest.Options)) { return(false); } if (this.HasTags == getGameAccountStateRequest.HasTags && (!this.HasTags || this.Tags.Equals(getGameAccountStateRequest.Tags))) { return(true); } return(false); }
public void Serialize(Stream stream) { GetGameAccountStateRequest.Serialize(stream, this); }
public static GetGameAccountStateRequest Deserialize(Stream stream, GetGameAccountStateRequest instance, long limit) { while (limit < 0L || stream.Position < limit) { int num = stream.ReadByte(); if (num == -1) { if (limit >= 0L) { throw new EndOfStreamException(); } return(instance); } else if (num != 10) { if (num != 18) { if (num != 82) { if (num != 90) { Key key = ProtocolParser.ReadKey((byte)num, stream); uint field = key.Field; if (field == 0u) { throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream"); } ProtocolParser.SkipKey(stream, key); } else if (instance.Tags == null) { instance.Tags = GameAccountFieldTags.DeserializeLengthDelimited(stream); } else { GameAccountFieldTags.DeserializeLengthDelimited(stream, instance.Tags); } } else if (instance.Options == null) { instance.Options = GameAccountFieldOptions.DeserializeLengthDelimited(stream); } else { GameAccountFieldOptions.DeserializeLengthDelimited(stream, instance.Options); } } else if (instance.GameAccountId == null) { instance.GameAccountId = EntityId.DeserializeLengthDelimited(stream); } else { EntityId.DeserializeLengthDelimited(stream, instance.GameAccountId); } } else if (instance.AccountId == null) { instance.AccountId = EntityId.DeserializeLengthDelimited(stream); } else { EntityId.DeserializeLengthDelimited(stream, instance.AccountId); } } if (stream.Position == limit) { return(instance); } throw new ProtocolBufferException("Read past max limit"); }
public static GetGameAccountStateRequest Deserialize(Stream stream, GetGameAccountStateRequest instance) { return(GetGameAccountStateRequest.Deserialize(stream, instance, -1L)); }
public override bool Equals(object obj) { GetGameAccountStateRequest getGameAccountStateRequest = obj as GetGameAccountStateRequest; return(getGameAccountStateRequest != null && this.HasAccountId == getGameAccountStateRequest.HasAccountId && (!this.HasAccountId || this.AccountId.Equals(getGameAccountStateRequest.AccountId)) && this.HasGameAccountId == getGameAccountStateRequest.HasGameAccountId && (!this.HasGameAccountId || this.GameAccountId.Equals(getGameAccountStateRequest.GameAccountId)) && this.HasOptions == getGameAccountStateRequest.HasOptions && (!this.HasOptions || this.Options.Equals(getGameAccountStateRequest.Options)) && this.HasTags == getGameAccountStateRequest.HasTags && (!this.HasTags || this.Tags.Equals(getGameAccountStateRequest.Tags))); }