public static GameAccountBlob DeserializeLengthDelimited(Stream stream, GameAccountBlob instance) { long num = (long)((ulong)ProtocolParser.ReadUInt32(stream)); num += stream.Position; return(GameAccountBlob.Deserialize(stream, instance, num)); }
public static GameAccountBlob Deserialize(Stream stream, GameAccountBlob instance) { return(GameAccountBlob.Deserialize(stream, instance, -1L)); }
public void Deserialize(Stream stream) { GameAccountBlob.Deserialize(stream, this); }