예제 #1
0
 protected virtual void ProcessEventInCanvas(CanvasContext canvasCtx)
 {
     canvasCtx.m_curLocalPosition = canvasCtx.GetLocalPos(canvasCtx.m_curMouseNormalizePosition, canvasCtx.GetRealSize(width, height - toolBarHeight));
     //鼠标中键拖动视图
     if (Event.current.type == EventType.MouseDrag && Event.current.button == 2)
     {
         canvasCtx.m_offset += Event.current.delta;
         Repaint();
     }
     //鼠标滚轮缩放视图
     if (Event.current.type == EventType.ScrollWheel)
     {
         canvasCtx.scale += Event.current.delta.y * -0.01f;
         Repaint();
     }
     //选择和移动逻辑
     //按下鼠标左键
     if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
     {
         var clickElement = canvasCtx.TestPoint(canvasCtx.m_curLocalPosition);
         canvasCtx.m_dragStartPosition = canvasCtx.m_curLocalPosition;
         if (clickElement == null)
         {
             //开始绘制选区
             canvasCtx.ClearAllSelected();
             canvasCtx.m_isDrawSelection = true;
             Repaint();
         }
         else
         {
             if (!canvasCtx.IsSelected(clickElement))
             {
                 canvasCtx.ClearAllSelected();
                 canvasCtx.AddSelected(clickElement);
             }
             //开始拖动物体
             canvasCtx.m_isDragElement = true;
             foreach (var element in canvasCtx.m_selectedElements)
             {
                 if (element.canDrag)
                 {
                     element.m_dragStartPosition = element.position;
                 }
             }
             Repaint();
         }
     }
     //鼠标左键拖动
     if (Event.current.type == EventType.MouseDrag && Event.current.button == 0)
     {
         if (canvasCtx.m_isDragElement)
         {
             foreach (var element in canvasCtx.m_selectedElements)
             {
                 if (element.canDrag)
                 {
                     element.position = element.m_dragStartPosition + (canvasCtx.m_curLocalPosition - canvasCtx.m_dragStartPosition);
                 }
             }
             Repaint();
         }
     }
     //松开鼠标左键
     if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
     {
         //结束绘制选区,根据画出的选取选择对象
         if (canvasCtx.m_isDrawSelection == true)
         {
             canvasCtx.m_isDrawSelection = false;
             var selections = canvasCtx.TestRect(canvasCtx.m_dragStartPosition, canvasCtx.m_curLocalPosition);
             canvasCtx.ClearAllSelected();
             canvasCtx.AddSelected(selections);
             Repaint();
         }
         else if (canvasCtx.m_isDragElement)
         {
             canvasCtx.m_isDragElement = false;
         }
     }
 }
 protected override void ProcessEventInCanvas(CanvasContext canvasCtx)
 {
     base.ProcessEventInCanvas(canvasCtx);
     if (m_mode == WayPointsEMode.None)
     {
         if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
         {
             //双击边改变方向
             var element = canvasCtx.TestPoint(canvasCtx.m_curLocalPosition);
             if (element != null)
             {
                 if (element is Edge && element == m_lastClickElement)
                 {
                     if (m_frameCount - m_lastClickFrame < 40)
                     {
                         m_lastClickFrame = m_frameCount;
                         (element as Edge).ChangeDir();
                     }
                 }
                 m_lastClickFrame = m_frameCount;
                 Debug.Log(m_lastClickFrame);
                 m_lastClickElement = element;
             }
             //添加点
             if (Event.current.control)
             {
                 m_wayPointsData.AddPoint(canvasCtx.m_curLocalPosition);
             }
         }
         if (Event.current.type == EventType.MouseDown && Event.current.button == 1)
         {
             //在点上点击鼠标右键开始添加边
             var element = canvasCtx.TestPoint(canvasCtx.m_curLocalPosition);
             if (element != null && element is Point)
             {
                 m_edgeStart = element as Point;
                 m_mode      = WayPointsEMode.AddEdge;
             }
         }
         //删除所选
         if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Delete)
         {
             TryDelete(canvasCtx);
         }
     }
     else if (m_mode == WayPointsEMode.AddEdge)
     {
         var  element    = canvasCtx.TestPoint(canvasCtx.m_curLocalPosition);
         bool canAddEdge = element != null && element is Point && element != m_edgeStart && !m_wayPointsData.ContainEdge(m_edgeStart, element as Point);
         if (canAddEdge)
         {
             m_addEdgeColor = Color.green;
         }
         else
         {
             m_addEdgeColor = Color.red;
         }
         //松开鼠标右键添加边
         if (Event.current.type == EventType.MouseUp && Event.current.button == 1)
         {
             if (canAddEdge)
             {
                 m_wayPointsData.AddEdge(m_edgeStart as Point, element as Point);
             }
             m_mode = WayPointsEMode.None;
         }
         else if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
         {
             //添加点自动连成边,并继续添加边
             var node = m_wayPointsData.AddPoint(canvasCtx.m_curLocalPosition);
             m_wayPointsData.AddEdge(m_edgeStart as Point, node);
             m_edgeStart = node;
         }
     }
 }