public ushort TileNum = 0; //The tile that this block is under public o_block() { anima = new s_animhandler(); s_anim animjump = new s_anim("spring_bounce"); animjump.AddAnimation(0, 0.1f); animjump.AddAnimation(1, 0.1f); animjump.AddAnimation(2, 0.1f); animjump.AddAnimation(3, 0.1f); anima.AddAnimation(animjump); s_anim animidle = new s_anim("spring_idle"); animidle.AddAnimation(3, 0.1f); animidle.AddAnimation(3, 0.1f); anima.AddAnimation(animidle); anima.currentFrameNumber = 3; s_anim animportal = new s_anim("portal"); animportal.AddAnimation(0, 0.35f); animportal.AddAnimation(1, 0.35f); anima.AddAnimation(animportal); }
public o_plcharacter() { isdebug = false; anima = new s_animhandler(); renderer.CentreOffset = new Point(-3, 0); s_anim animjump = new s_anim("jump"); animjump.AddAnimation(2, 0.0f); animjump.AddAnimation(2, 0.0f); anima.AddAnimation(animjump); s_anim animidle = new s_anim("idle"); animidle.AddAnimation(0, 0.4f); anima.AddAnimation(animidle); s_anim aniwalk = new s_anim("walk"); aniwalk.AddAnimation(0, 0.07f); aniwalk.AddAnimation(0, 0.0f, s_anim.ANIM_TYPE.SOUND); aniwalk.AddAnimation(1, 0.07f); anima.AddAnimation(aniwalk); }