예제 #1
0
 public Spear()
 {
     name   = "Spear";
     flavor = "A long-range tool of warfare";
     cost   = 1;
     icon   = new I_Axe(0, Color.RAYWHITE);
     spr    = Sprites.spear1;
     die    = new int[2] {
         1, 6
     };
     hitFX   = new Pierce();
     dmgType = (int)DamageType.Piercing;
 }
예제 #2
0
 public Battleaxe()
 {
     name   = "Battleaxe";
     flavor = "A proper warrior's axe.\n1d8 slashing damage.";
     cost   = 10;
     icon   = new I_Axe(3, Color.RAYWHITE);
     spr    = Sprites.axe2;
     die    = new int[2] {
         1, 8
     };
     hitFX   = new Slash();
     dmgType = (int)DamageType.Slashing;
 }
예제 #3
0
 public Handaxe()
 {
     name   = "Handaxe";
     flavor = "A survival tool fashioned into a weapon.\n1d6 slashing damage.";
     cost   = 5;
     icon   = new I_Axe(0, Color.RAYWHITE);
     spr    = Sprites.axe1;
     die    = new int[2] {
         1, 6
     };
     hitFX   = new Slash();
     dmgType = (int)DamageType.Slashing;
 }
예제 #4
0
 public Greataxe()
 {
     name   = "Greataxe";
     flavor = "An axe for those with superior strength.\n1d12 slashing damage.";
     cost   = 30;
     icon   = new I_Axe(7, Color.RAYWHITE);
     spr    = Sprites.axe3;
     die    = new int[2] {
         1, 12
     };
     hitFX   = new Slash();
     dmgType = (int)DamageType.Slashing;
     twoHand = true;
 }