private float GetTime(Agent pAgent) { Wait node = base.GetNode() as Wait; return((node == null) ? 0f : node.GetTime(pAgent)); }
private double GetTime(Agent pAgent) { Wait pWaitNode = this.GetNode() as Wait; return(pWaitNode != null?pWaitNode.GetTime(pAgent) : 0); }
private bool GetIgnoreTimeScale() { Wait node = base.GetNode() as Wait; return((node != null) && node.m_ignoreTimeScale); }