public override void save(ISerializableNode node) { base.save(node); CSerializationID attrId = new CSerializationID("activeChild"); node.setAttr <int>(attrId, base.m_activeChildIndex); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID attrId = new CSerializationID("set"); node.setAttr <List <int> >(attrId, this.m_set); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID attrId = new CSerializationID("triggered"); node.setAttr <bool>(attrId, this.m_bTriggered); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID attrId = new CSerializationID("count"); node.setAttr <int>(attrId, this.m_n); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID setId = new CSerializationID("set"); node.setAttr(setId, this.m_set); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID initId = new CSerializationID("inited"); node.setAttr(initId, this.m_bInited); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID attrId = new CSerializationID("start"); node.setAttr <float>(attrId, this.m_start); CSerializationID attrId2 = new CSerializationID("time"); node.setAttr <float>(attrId2, this.m_time); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID attrId = new CSerializationID("start"); node.setAttr <int>(attrId, this.m_start); CSerializationID attrId2 = new CSerializationID("frames"); node.setAttr <int>(attrId2, this.m_frames); }
void Save(ISerializableNode node) { CSerializationID variablesId = new CSerializationID("vars"); ISerializableNode varsNode = node.newChild(variablesId); foreach (IVariable pVar in this.m_variables.Values) { pVar.Save(varsNode); } }
public void Save(ISerializableNode node) { CSerializationID chidlId = new CSerializationID("var"); ISerializableNode serializableNode = node.newChild(chidlId); CSerializationID attrId = new CSerializationID("name"); serializableNode.setAttr(attrId, this.m_name); CSerializationID attrId2 = new CSerializationID("value"); serializableNode.setAttr <object>(attrId2, this.m_value); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID startId = new CSerializationID("start"); node.setAttr(startId, this.m_start); CSerializationID timeId = new CSerializationID("time"); node.setAttr(timeId, this.m_time); }
public override void save(ISerializableNode node) { base.save(node); CSerializationID startId = new CSerializationID("start"); node.setAttr(startId, this.m_start); CSerializationID framesId = new CSerializationID("frames"); node.setAttr(framesId, this.m_frames); }
private void Save(ISerializableNode node) { CSerializationID variablesId = new CSerializationID("vars"); ISerializableNode varsNode = node.newChild(variablesId); var e = this.m_variables.Values.GetEnumerator(); while (e.MoveNext()) { e.Current.Save(varsNode); } }
public void Save(ISerializableNode node) { //base.Save(node); CSerializationID variableId = new CSerializationID("var"); ISerializableNode varNode = node.newChild(variableId); CSerializationID nameId = new CSerializationID("name"); varNode.setAttr(nameId, this.m_name); CSerializationID valueId = new CSerializationID("value"); varNode.setAttr(valueId, this.m_value); }