public void ButtonReleased(ButtonEventArg e)
        {
            uint playerIndex = e.playerIndex;
            uint code = (uint)e.button;

            stage.buttonReleased(playerIndex, code);
        }
예제 #2
0
 private void FireButtonReleased(ButtonEventArg e)
 {
     foreach (GamePadListener l in gamePadListeners)
     {
         l.ButtonReleased(e);
     }
 }
예제 #3
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 private void FireButtonPressed(ButtonEventArg arg)
 {
     foreach (GamePadListener l in gamePadListeners)
     {
         l.ButtonPressed(arg);
     }
 }
예제 #4
0
 private void FireButtonReleased(ButtonEventArg e)
 {
     foreach (GamePadListener l in gamePadListeners)
     {
         l.ButtonReleased(e);
     }
 }
예제 #5
0
 private void FireButtonPressed(ButtonEventArg arg)
 {
     foreach (GamePadListener l in gamePadListeners)
     {
         l.ButtonPressed(arg);
     }
 }