public void ButtonReleased(ButtonEventArg e) { uint playerIndex = e.playerIndex; uint code = (uint)e.button; stage.buttonReleased(playerIndex, code); }
private void FireButtonReleased(ButtonEventArg e) { foreach (GamePadListener l in gamePadListeners) { l.ButtonReleased(e); } }
private void FireButtonPressed(ButtonEventArg arg) { foreach (GamePadListener l in gamePadListeners) { l.ButtonPressed(arg); } }