public override void Initialize() { font = theContent.Load<SpriteFont>("SpriteFont1"); texture = theContent.Load<Texture2D>("Graphics/Mechs/Mech2/Mech2Walk"); texture2 = theContent.Load<Texture2D>("Graphics/Mechs/Mech2/Mech2Walk"); test = new SpriteSheet(texture, 96, 96, 7, 3); test2 = new SpriteSheet(texture2, 96, 96, 7, 3); testCharacter = new Mech(new Vector2(100, 100), test); testCharacter2 = new Mech(new Vector2(500, 500), test2); entities = new List<Entity>(); entities.Add(testCharacter2); entities.Add(testCharacter); MapInit(); collider = new Collider(); base.Initialize(); }
public CharacterCollider(Character host) { this.host = host; }