protected override void SceneryCollide(SceneryCollider terr) { Debug.WriteLine("Character collided with terrain!"); }
protected override void SceneryCollide(SceneryCollider terr) { Debug.WriteLine("Projectile and Scenery collided!"); }
protected override void SceneryCollide(SceneryCollider terr) { throw new NotImplementedException(); }
protected virtual void SceneryCollide(SceneryCollider terr) { Debug.WriteLine("Scenery collided!"); }