public void CreateCreditsArea() { this.DestroyMenu(); this.Hud.ReloadShow = false; this.Hud.HomeShow = false; this.Hud.BackShow = true; this.Hud.ResizeShow = true; BackHudBtn backHudBtn = new BackHudBtn(); backHudBtn.mainMenu = this; this.Hud.Back = backHudBtn; this.Hud.Start(this.Content, this.Mouse, this.Screem); backHudBtn.CBody.Tag = "back"; this.CreditsArea = new CreditsArea(); this.CreditsArea.Localization = this.Localization; this.CreditsArea.Storage = this.Storage; this.CreditsArea.Screem = this.Screem; this.CreditsArea.Font = this.Font; this.CreditsArea.FontBold = this.FontBold; this.CreditsArea.Show = true; this.CreditsArea.Start(); this.UI.Add(this.CreditsArea); }
public void CreateLanguageSelect() { this.DestroyMenu(); this.Hud.ReloadShow = false; this.Hud.HomeShow = false; this.Hud.BackShow = true; this.Hud.ResizeShow = true; BackHudBtn backHudBtn = new BackHudBtn(); backHudBtn.mainMenu = this; this.Hud.Back = backHudBtn; this.Hud.Start(this.Content, this.Mouse, this.Screem); backHudBtn.CBody.Tag = "back"; this.SelectLanguage = new SelectLanguage(); this.SelectLanguage._Screem = this.Screem; this.SelectLanguage.World = this.World; this.SelectLanguage.Font = this.Font; this.SelectLanguage.Content = this.Content; this.SelectLanguage.Storage = this.Storage; this.SelectLanguage._Mouse = this.Mouse; this.SelectLanguage.MainMenu = this; this.SelectLanguage.Start(); this.UI.Add(this.SelectLanguage); }
public void CreateSelectLevels() { this.DestroyMenu(); this.Hud.ReloadShow = false; this.Hud.HomeShow = false; this.Hud.BackShow = true; BackHudBtn backHudBtn = new BackHudBtn(); backHudBtn.mainMenu = this; this.Hud.Back = backHudBtn; this.Hud.Start(this.Content, this.Mouse, this.Screem); List <bool> levels = this.Storage.getItemsBool("Progress"); this.LevelsSelect = new List <MenuItemLevel>(); for (int i = 0; i < 8; i++) { MenuItemLevel MenuItemLevel = new MenuItemLevel(); MenuItemLevel.Value = "0" + (i + 1).ToString(); MenuItemLevel.Id = i; MenuItemLevel.Content = this.Content; MenuItemLevel.Font = this.Font; MenuItemLevel._Mouse = this.Mouse; MenuItemLevel.World = this.World; MenuItemLevel.Unlock = levels[i]; MenuItemLevel.GameManager = this.GameManager; MenuItemLevel.Show = true; float xCenter = this.Screem.getCenterScreem.X - ((5 * 130 / 2f)); if (i < 5) { MenuItemLevel.Position = new Vector2(xCenter + 60 + (i * 130), 150); } else { MenuItemLevel.Position = new Vector2(xCenter + 60 + ((i - 5) * 130), 280); } MenuItemLevel.Start(); MenuItemLevel.MainMenu = this; LevelsSelect.Add(MenuItemLevel); this.UI.Add(MenuItemLevel); } }