// Context: Terminal private static int GetMaxTimerPB(IMyTerminalBlock block) { InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl == null) { return(0); } return(gl.GetBlueprintTimer()); }
// Context: Terminal private static StringBuilder GetTimer(IMyTerminalBlock block) { StringBuilder sb = new StringBuilder(); InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl.BuildState != State.Idle) { AppendTime(sb, gl.Timer); sb.Append(" (Active)"); } else { IMyCubeGrid grid = gl.me.ProjectedGrid; if (grid != null) { AppendTime(sb, gl.GetBlueprintTimer()); } } return(sb); }
private static StringBuilder GetTimer(IMyTerminalBlock block) { IMyProjector p = (IMyProjector)block; StringBuilder sb = new StringBuilder(); InstantProjector gl = block.GameLogic.GetAs <InstantProjector>(); if (gl.BuildState != ProjectorState.Idle) { Utilities.AppendTime(sb, gl.Timer); sb.Append(" (Active)"); } else { if (p.ProjectedGrid != null) { Utilities.AppendTime(sb, gl.GetBlueprintTimer()); } } return(sb); }