public Enemy(GridSheet sheet, GraphicsDevice gd, Player player) : base(gd) { GSheet = sheet; playerRef = player; AddAnimation(new int[] { 0, 1, 0, 2 }, 0, "walkdown"); AddAnimation(new int[] { 0, 1, 0, 2 }, 1, "walkup"); AddAnimation(new int[] { 0, 1, 0, 2 }, 2, "walkleft"); AddAnimation(new int[] { 0, 1, 0, 2 }, 3, "walkright"); Speed = 45f; SetHealth(10); SetDamage(1, 3); SetExp((int)Rng.NoxtDouble((Health / 2) * 0.8, (Health / 2) * 1.2)); Console.WriteLine(MaxExp); KnockbackPower = 2f; HealthBar.BarHeight = 2; HealthBar.BarWidth = 16; HealthBar.distanceBetweenObjectY = -4; }