public static void Render(SpriteBatch spriteBatch, Placement placement) { Rectangle destination = new Rectangle( (int)(placement.X - center.X), (int)(placement.Y - center.Y), texture.Width, texture.Height ); spriteBatch.Draw(texture, destination, null, Color.White, placement.RotationAsRadians, center, SpriteEffects.None, 0 ); if (SpatialHelpers.IsReflected(ref destination, center, spriteBatch.GraphicsDevice.Viewport)) { spriteBatch.Draw(texture, destination, null, Color.White, placement.RotationAsRadians, center, SpriteEffects.None, 0 ); } }
public float DistanceTo(Placement placement) { return Artemis.Utils.Distance(placement.X, placement.Y, X, Y); }