static void Main(string[] args) { //Create an instance of the UserInterface class UserInterface userInterface = new UserInterface(); //Create an instance of the WineItemCollection class WineItemCollection wineItemCollection = new WineItemCollection(); //Display the Welcome Message to the user userInterface.DisplayWelcomeGreeting(); Console.BufferHeight = 5000; Console.BufferWidth = 150; //Display the Menu and get the response. Store the response in the choice integer //This is the 'primer' run of displaying and getting. int choice = userInterface.DisplayMenuAndGetResponse(); while (choice != 7) { switch (choice) { case 1: userInterface.DisplayImportSuccess(); break; case 2: //Print Entire List Of Items string[] allItems = wineItemCollection.GetPrintStringsForAllItems(); if (allItems.Length > 0) { //Display all of the items userInterface.DisplayAllItems(allItems); } else { //Display error message for all items userInterface.DisplayAllItemsError(); } break; case 3: //Search For An Item string searchQuery = userInterface.GetSearchQuery(); string itemInformation = wineItemCollection.FindById(searchQuery); if (itemInformation != null) { userInterface.DisplayItemFound(itemInformation); } else { userInterface.DisplayItemFoundError(); } break; case 4: // Add A New Item To The List string[] newItemInformation = userInterface.GetItemInformation(); // Convert the price to a decimal: decimal price = Convert.ToDecimal(newItemInformation[3]); // Set a boolean to hold whether the item is active: bool active = false; // If the input was Y for yes, set active to true: if (newItemInformation[4] == "Y") { active = true; } // Send info to WineItemCollection to add a new item: if (wineItemCollection.AddNewItem(newItemInformation[0], newItemInformation[1], newItemInformation[2], price, active)) { userInterface.DisplayAddWineItemSuccess(); } else { userInterface.DisplayItemAlreadyExistsError(); } break; case 5: // Update an item in the list: string idUpdate = userInterface.GetUpdateId(); if (wineItemCollection.UpdateBeverageItem(idUpdate)) { userInterface.DisplayItemUpdateSuccess(); } else { userInterface.DisplayItemUpdateError(); } break; case 6: // Delete an item from the list: string idDelete = userInterface.GetDeleteId(); if (wineItemCollection.DeleteBeverageItem(idDelete)) { userInterface.DisplayItemDeleteSuccess(); } else { userInterface.DisplayItemDeleteError(); } break; } //Get the new choice of what to do from the user choice = userInterface.DisplayMenuAndGetResponse(); } }