public AdventureProjectile(bool friendly, Master.Directions faceDir, Vector2 location, int deathTimer, int damage) { this.friendly = friendly; this.faceDir = faceDir; this.location = location; this.deathTimer = deathTimer; this.texture = Master.texCollection.texProjectile; this.moving = true; this.damage = damage; //z = 1; width = 4; height = 4; }
public bool isSolid(Vector2 dest, int z, int width, int height, Master.Directions faceDir) { // Checks for the solidity of a rectangle; width and height are measured from the center of the rectangle int i, x, y; if ((faceDir == Master.Directions.Up) || (faceDir == Master.Directions.Left)) { x = (int)Math.Floor((dest.X - width) / 32); y = (int)Math.Floor((dest.Y - height) / 32); i = x + (y * 25); if (i >= tileMap.Length || i < 0) return true; if (((tileType)key[tileMap[i]] == tileType.Solid) || ((tileType)key[tileMap[i]] == tileType.Lock) || ((tileType)key[tileMap[i]] == tileType.Wood) || (((tileType)key[tileMap[i]] == tileType.Crevasse) && z == 0)) return true; } if ((faceDir == Master.Directions.Up) || (faceDir == Master.Directions.Right)) { x = (int)Math.Floor((dest.X + width) / 32); y = (int)Math.Floor((dest.Y - height) / 32); i = x + (y * 25); if (i >= tileMap.Length || i < 0) return true; if (((tileType)key[tileMap[i]] == tileType.Solid) || ((tileType)key[tileMap[i]] == tileType.Lock) || ((tileType)key[tileMap[i]] == tileType.Wood) || (((tileType)key[tileMap[i]] == tileType.Crevasse) && z == 0)) return true; } if ((faceDir == Master.Directions.Down) || (faceDir == Master.Directions.Left)) { x = (int)Math.Floor((dest.X - width) / 32); y = (int)Math.Floor((dest.Y + height) / 32); i = x + (y * 25); if (i >= tileMap.Length || i < 0) return true; if (((tileType)key[tileMap[i]] == tileType.Solid) || ((tileType)key[tileMap[i]] == tileType.Lock) || ((tileType)key[tileMap[i]] == tileType.Wood) || (((tileType)key[tileMap[i]] == tileType.Crevasse) && z == 0)) return true; } if ((faceDir == Master.Directions.Down) || (faceDir == Master.Directions.Right)) { x = (int)Math.Floor((dest.X + width) / 32); y = (int)Math.Floor((dest.Y + height) / 32); i = x + (y * 25); if (i >= tileMap.Length || i < 0) return true; if (((tileType)key[tileMap[i]] == tileType.Solid) || ((tileType)key[tileMap[i]] == tileType.Lock) || ((tileType)key[tileMap[i]] == tileType.Wood) || (((tileType)key[tileMap[i]] == tileType.Crevasse) && z == 0)) return true; } return false; }
public static AdventureProjectile getIntangibleProjectile(bool friendly, Master.Directions faceDir, Vector2 location, int deathTimer) { AdventureProjectile aP = new AdventureProjectile(friendly, faceDir, location, deathTimer, 1); aP.intangible = true; return aP; }
static void Main() { using (var game = new Master()) game.Run(); }
public TitleScreen(Master master) { this.master = master; this.savedGame = master.savedGame; if (savedGame == null) saveFailed = true; PlaySong.Play(PlaySong.SongName.Title); }