protected override void OnStart() { scene = new Scene(); scene.AddLayer(new Layer2D()); Engine.ChangeScene(scene); RunAsync(); }
protected override void OnStart() { var layout = new LinearPanel() { ItemSpan = new Vector2DF(0, 36), }; var selector = new Selector<int, Control>(CreateController(), layout); selector.BindKey(Control.Down, Control.Up, Control.Decide, Control.Cancel); selector.Cursor.Texture = Engine.Graphics.CreateTexture2D("ListCursor.png"); selector.IsControllerUpdated = true; var font = Engine.Graphics.CreateDynamicFont("", 20, new Color(255, 0, 0, 255), 0, new Color(0, 0, 0, 0)); var size = selector.Cursor.Texture.Size; var scroll = new ScrollLayer() { Position = new Vector2DF(30, 30), CameraSize = new Vector2DF(200, 200), BindingAreaRange = new RectF(0, 25, 200, 150), BoundaryStartingPosition = new Vector2DF(0, 0), BoundaryEndingPosition = layout.ItemSpan * 10 + new Vector2DF(200, 0), }; var areaChanged = selector.OnSelectionChanged .Select(c => selector.GetItemForChocie(c).Position) .Select(p => new RectF(p.X, p.Y, size.X, size.Y)); scroll.SubscribeSeeingArea(areaChanged); var scene = new Scene(); Engine.ChangeScene(scene); scene.AddLayer(scroll); scroll.AddObject(selector); for(int i = 0; i < 10; i++) { var obj = new TextObject2D() { Font = font, Text = $"アイテム{i}", }; selector.AddChoice(i, obj); } var heart1 = new TextureObject2D() { Position = scroll.BoundaryEndingPosition - new Vector2DF(50, 50), Texture = Engine.Graphics.CreateTexture2D("Heart.png"), }; scroll.AddObject(heart1); var heart2 = new TextureObject2D() { Position = scroll.BoundaryStartingPosition - new Vector2DF(0, 50), Texture = Engine.Graphics.CreateTexture2D("Heart.png"), }; scroll.AddObject(heart2); var viewer = new ScrollBoundViewer(scroll); scroll.AddObject(viewer); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new HogeObject(); Engine.ChangeScene( scene ); scene.AddLayer( layer ); layer.AddObject( obj ); }
protected override void OnStart() { var scene = new Scene(); var layer1 = CreateSampleLayer( 240 ); var layer2 = CreateSampleLayer( 400 ); scene.AddLayer( layer1.Item1 ); scene.AddLayer( layer2.Item1 ); Engine.ChangeScene(scene); layer2.Item2.Vanish(); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new TextureObject2D(); Engine.ChangeScene( scene ); scene.AddLayer( layer ); layer.AddObject( obj ); AssertMembers( obj ); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new ObjectAddingObject(); Engine.ChangeScene(scene); scene.AddLayer(layer); layer.AddObject(obj); scene.AddComponent(new ComponentAddingScene(), "Add"); layer.AddComponent(new ComponentAddingLayer(), "Add"); obj.AddComponent(new ComponentAddingObject(), "Add"); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj1 = GetObject( 160 ); var obj2 = GetObject( 480 ); Engine.ChangeScene( scene ); scene.AddLayer( layer ); layer.AddObject( obj1.Item1 ); layer.AddObject( obj2.Item1 ); obj2.Item2.Vanish(); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); obj = new TextureObject2D() { Texture = Engine.Graphics.CreateTexture2D( "Data/Texture/Cloud1.png" ), Position = new Vector2DF( 320, 240 ), Angle = 5, CenterPosition = new Vector2DF( 128, 128 ), }; layer.AddObject( obj ); scene.AddLayer( layer ); Engine.ChangeScene( scene ); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new MyObject( 100, 128 ); var notDrawnObject = new MyObject( 300, 128 ); var notUpdatedObject = new MyObject( 500, 128 ); notDrawnObject.IsDrawn = false; notUpdatedObject.IsUpdated = false; layer.AddObject( obj ); layer.AddObject( notDrawnObject ); layer.AddObject( notUpdatedObject ); scene.AddLayer( layer ); Engine.ChangeScene( scene ); }
public void Run() { while(true) { ISample selected = null; Engine.Initialize("サンプルブラウザ", 640, 480, new EngineOption(){ GraphicsDevice = GraphicsDeviceType.DirectX11 }); var scene = new Scene(); var layer = new SampleBrowserLayer(samples); var infoLayer = new SampleInfoLayer(layer.TotalHeight) { DrawingPriority = 2 }; layer.OnScroll.Subscribe(y => infoLayer.MoveScrollBar(y)); layer.OnSelectionChanged.Subscribe(s => infoLayer.Show(s)); layer.OnDecide.Subscribe(s => selected = s); Engine.ChangeScene(scene); scene.AddLayer(layer); scene.AddLayer(infoLayer); var hintLayer = new Layer2D(); hintLayer.AddObject(new TextureObject2D() { Texture = Engine.Graphics.CreateTexture2D("Data/Browser/Hint.png") }); scene.AddLayer(hintLayer); while(Engine.DoEvents() && selected == null) { Engine.Update(); } Engine.Terminate(); if(selected == null) { break; } selected.Run(); } }
protected override void OnStart() { var scene = new Scene(); var layer1 = new Layer2D() { Name = "Test1" }; var layer2 = new Layer2D() { Name = "Test2" }; var texture = Engine.Graphics.CreateTexture2D(CloudTexturePath); for(int i = 0; i < 100; i++) { var obj = new TextureObject2D { Texture = texture, }; layer1.AddObject(obj); } Engine.ChangeScene(scene); scene.AddLayer(layer1); scene.AddLayer(layer2); Console.WriteLine("Writeで負荷を掛けます"); }
protected override void OnStart() { scene = new Scene(); layer = new Layer2D(); var notDrawnLayer = new Layer2D(); var notUpdatedLayer = new Layer2D(); var object1 = new MyObject( 100, 128 ); var object2 = new MyObject( 300, 128 ); var object3 = new MyObject( 500, 128 ); notDrawnLayer.IsDrawn = false; notUpdatedLayer.IsUpdated = false; layer.AddObject( object1 ); notDrawnLayer.AddObject( object2 ); notUpdatedLayer.AddObject( object3 ); scene.AddLayer( layer ); scene.AddLayer( notDrawnLayer ); scene.AddLayer( notUpdatedLayer ); Engine.ChangeScene( scene ); }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var child = new TextureObject2D(); parent = new TextureObject2D(); parent.AddChild( child, ChildMode.All ); layer.AddObject( parent ); layer.AddObject( child ); scene.AddLayer( layer ); Engine.ChangeScene( scene ); var texture = Engine.Graphics.CreateTexture2D( CloudTexturePath ); parent.Position = new Vector2DF( 320, 240 ); parent.CenterPosition = new Vector2DF( 128, 128 ); parent.Texture = texture; child.Position = new Vector2DF( 50, 50 ); child.Texture = texture; }
protected override void OnStart() { font = Engine.Graphics.CreateDynamicFont("", 20, new Color(255, 0, 0, 255), 0, new Color(0, 0, 0, 0)); selector = new ScrollingSelector<int, Control>(CreateController()) { IsControllerUpdated = true, Position = new Vector2DF(30, 30), LineSpan = 36, BoundLines = 4, LineWidth = 360, ExtraLinesOnStarting = 1, ExtraLinesOnEnding = 1, }; selector.BindKey(Control.Down, Control.Up, Control.Decide, Control.Cancel); selector.Cursor.Texture = Engine.Graphics.CreateTexture2D("ListCursor.png"); selector.SetEasingScrollUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10); collection = new ObservableCollection<int>(); for(int i = 0; i < 5; i++) { collection.Add(i); } CollectionBinderForSelector<int>.Bind(selector, collection, i => new ActivatableItem($"アイテム{i}"), true); for(int i = 5; i < 10; i++) { collection.Add(i); } var scene = new Scene(); scene.AddLayer(selector); Engine.ChangeScene(scene); }
protected override void OnStart() { obj = new ReactiveTextureObject2D() { Texture = Engine.Graphics.CreateTexture2D("Heart.png"), }; seeingAreaUpdate = new Subject<RectF>(); var scroll = new ScrollLayer() { CameraSize = new Vector2DF(640, 480), BoundaryStartingPosition = new Vector2DF(-180 - 320, -160 - 240), BoundaryEndingPosition = new Vector2DF(320 + 180, 240 + 160), BindingAreaRange = new RectF(0, 0, 640, 480), }; scroll.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 15); scroll.SubscribeSeeingArea(seeingAreaUpdate); scroll.SetScrollPosition(new RectI(-320, -240, 640, 480), GetObjectArea()); var scene = new Scene(); scroll.AddObject(obj); scene.AddLayer(scroll); Engine.ChangeScene(scene); var rand = new Random(); for (int i = 0; i < 60; i++) { int x = rand.Next()%1000 - 180 - 320; int y = rand.Next()%800 - 160 - 240; scroll.AddObject(new TextureObject2D { Texture = Engine.Graphics.CreateTexture2D("ZKey.png"), Position = new Vector2DF(x, y) }); } }
/// <summary> /// 終了処理を行う。 /// </summary> public static void Terminate() { if(core == null) return; if(CurrentScene != null) { CurrentScene.CallDestroy(); } if(nextScene != null) { nextScene.CallDestroy(); } if(previousScene != null) { previousScene.CallDestroy(); } CurrentScene = null; nextScene = null; previousScene = null; transition = null; GC.Terminate(); core.Terminate(); core.Release(); core = null; Mouse = null; var refCount = swig.asd_core.GetGlobalReferenceCount__(); if(refCount > 0) { Particular.Helper.ThrowUnreleasedInstanceException(refCount); } }
/// <summary> /// 外部ウインドウにゲーム画面を表示する初期化を行う。 /// </summary> /// <param name="handle1">ハンドル1</param> /// <param name="handle2">ハンドル2</param> /// <param name="width">横幅</param> /// <param name="height">縦幅</param> /// <param name="option">オプション</param> /// <returns>成否</returns> public static bool InitializeByExternalWindow(IntPtr handle1, IntPtr handle2, int width, int height, EngineOption option) { if(core != null) return false; if(!Particular.Helper.CheckInitialize()) return false; core = Particular.Helper.CreateCore(); if (core == null) return false; var graphicsType = option.GraphicsDevice; if(graphicsType == GraphicsDeviceType.Default) { graphicsType = Particular.Helper.GetDefaultDevice(); } var coreOption = new swig.CoreOption(); coreOption.GraphicsDevice = (swig.GraphicsDeviceType)graphicsType; coreOption.IsFullScreen = option.IsFullScreen; coreOption.IsReloadingEnabled = option.IsReloadingEnabled; var result = core.InitializeByExternalWindow(handle1, handle2, width, height, coreOption); if(result) { GC.Initialize(); SetupMembers(); if(option.AutoGeneratedLayer == AutoGeneratedLayerType.Layer2D) { var scene = new Scene(); var layer = new Layer2D(); scene.AddLayer(layer); ChangeScene(scene); } else if(option.AutoGeneratedLayer == AutoGeneratedLayerType.Layer3D) { var scene = new Scene(); var layer = new Layer3D(); scene.AddLayer(layer); ChangeScene(scene); } return true; } else { core.Release(); core = null; return false; } }
/// <summary> /// イベントを実行し、進行可否を判断する。 /// </summary> /// <returns>進行可能か?</returns> public static bool DoEvents() { if(core == null) return false; GC.Update(); bool mes = core.DoEvents(); if(Mouse != null) { Mouse.RefreshAllState(); } if(transition != null) { if(transition.SwigObject.GetIsSceneChanged() && nextScene != null) { if(CurrentScene != null) { CurrentScene.CallChanging(); } previousScene = CurrentScene; CurrentScene = nextScene; core.ChangeScene(nextScene.CoreScene); nextScene.Start(); nextScene = null; } if(transition.SwigObject.GetIsFinished()) { if(previousScene != null) { previousScene.CallDestroy(); previousScene = null; } transition = null; CurrentScene.CallTransitionFinished(); } } else { if(nextScene != null) { if(CurrentScene != null) { CurrentScene.CallChanging(); CurrentScene.CallDestroy(); } CurrentScene = nextScene; core.ChangeScene(nextScene.CoreScene); nextScene.Start(); nextScene = null; } } return mes; }
/// <summary> /// 描画する対象となるシーンを画面遷移効果ありで変更する。 /// </summary> /// <param name="scene">次のシーン</param> /// <param name="transition">画面遷移効果</param> public static void ChangeSceneWithTransition(Scene scene, Transition transition) { nextScene = scene; Engine.transition = transition; }
/// <summary> /// 描画する対象となるシーンを変更する。 /// </summary> /// <param name="scene">次のシーン</param> public static void ChangeScene(Scene scene) { nextScene = scene; }
protected override void OnStart() { var scene = new Scene(); var layer = new Layer2D(); var obj = new TextureObject2D() { Texture = Engine.Graphics.CreateTexture2D("Data/Texture/Sample1.png"), }; obj.Scale = new Vector2DF(2.0f, 2.0f); layer.AddObject(obj); layer.AddPostEffect(new PostEffect(Engine.Graphics)); scene.AddLayer(layer); Engine.ChangeScene(scene); }