예제 #1
0
 public StoredSpecial Clone()
 {
     StoredSpecial sS = new StoredSpecial();
     sS.row = row;
     sS.x = x;
     sS.y = y;
     sS.shootingrate = shootingrate;
     sS.behavior = behavior;
     sS.speed = speed;
     sS.amplitude = amplitude;
     sS.time = time;
     sS.track = track;
     return sS;
 }
예제 #2
0
        void populateEnemyOptions(StoredSpecial enemy)
        {
            xUpDown.Value = enemy.x;
            yUpDown.Value = enemy.y;
            rowUpDown.Value = enemy.row;
            shootingRateUpDown.Value = enemy.shootingrate;
            behaviorUpDown.Value = enemy.behavior;
            speedUpDown.Value = enemy.speed;
            amplitudeUpDown.Value = enemy.amplitude;
            timeUpDown.Value = enemy.time;
            trackCheck.Checked = enemy.track;

            enemyOptionsGroup.Enabled = true;
        }