public StoredSpecial Clone() { StoredSpecial sS = new StoredSpecial(); sS.row = row; sS.x = x; sS.y = y; sS.shootingrate = shootingrate; sS.behavior = behavior; sS.speed = speed; sS.amplitude = amplitude; sS.time = time; sS.track = track; return sS; }
void populateEnemyOptions(StoredSpecial enemy) { xUpDown.Value = enemy.x; yUpDown.Value = enemy.y; rowUpDown.Value = enemy.row; shootingRateUpDown.Value = enemy.shootingrate; behaviorUpDown.Value = enemy.behavior; speedUpDown.Value = enemy.speed; amplitudeUpDown.Value = enemy.amplitude; timeUpDown.Value = enemy.time; trackCheck.Checked = enemy.track; enemyOptionsGroup.Enabled = true; }