예제 #1
0
        private LINE AddLine(PO p1, PO p2, PO px)
        {
            //在p1和p2之间添加一条边,px用于确定p1-p2需要失效的方向,并返回新生成的边
            //create the info for k1 and k2
            util u1  = new util();
            LINE ln0 = new LINE(p1, p2);

            PAINT.GetLL(ln0);
            Set_direction(ln0, px);
            //put ln0 into k1
            if (p1.non_merged)
            {
                if (p1.ll.Head == null)
                {
                    p1.ll.Insert(ln0);
                }
                else
                if (p1.ll.Last.Data.p1 == px || p1.ll.Last.Data.p2 == px)
                {
                    p1.ll.Insert(ln0);
                }
                else
                {
                    p1.ll.Head_Insert(ln0);
                }
            }
            //put ln0 into k2
            if (p2.non_merged)
            {
                if (p2.ll.Head == null)
                {
                    p2.ll.Insert(ln0);
                }
                else
                if (p2.ll.Last.Data.p1 == px || p2.ll.Last.Data.p2 == px)
                {
                    p2.ll.Insert(ln0);
                }
                else
                {
                    p2.ll.Head_Insert(ln0);
                }
            }
            return(ln0);
        }
예제 #2
0
        public void Initial(model3d m)
        {
            //m从生成某个模型的点集中获取包含一个初始面的点集
            util    u1 = new util();
            SURFACE s;
            PO      p0, p1, p2;
            LINE    l1, l2, l3;

            //获取初始面的三个顶点和一个初始面
            p0 = m.pi;
            p1 = m.pj;
            p2 = m.pk;
            s  = New_SURFACE(p0, p1, p2);
            //加入初始的点,构成初始点集
            work_pl.Insert(p0);
            work_pl.Insert(p1);
            work_pl.Insert(p2);
            //产生初始面的三个边
            l1 = new LINE(p0, p1);
            l2 = new LINE(p0, p2);
            l3 = new LINE(p1, p2);
            //将三条边加到面中
            s.l1 = l1;
            s.l2 = l2;
            s.l3 = l3;
            //为每个边加入初始的面集
            l1.sl.Insert(s);
            l2.sl.Insert(s);
            l3.sl.Insert(s);
            //为每个点加入初始的边集
            p0.ll.Insert(l1);
            p0.ll.Insert(l2);
            p1.ll.Insert(l1);
            p1.ll.Insert(l3);
            p2.ll.Insert(l2);
            p2.ll.Insert(l3);
            pl = m.Get_get_p_l();       //获取模型的点数据,为一个点链
            sl.Insert(s);
            PAINT.GetLL(l1);
            PAINT.GetLL(l2);
            PAINT.GetLL(l3);
        }
예제 #3
0
        private void Insert1()
        {
            util u1 = new util();
            LINE l0 = nt_current.Data;

            pg.ToPrint(info);
            /*获取线链的头边和尾边的外端点*/
            PO PLa, PFa;

            if (pkey.IsEqualToMe(l0.p1))
            {
                PLa = l0.p2;
            }
            else
            {
                PLa = l0.p1;
            }
            if (pkey.IsEqualToMe(pre_l.Head.Data.p1))
            {
                PFa = pre_l.Head.Data.p2;
            }
            else
            {
                PFa = pre_l.Head.Data.p1;
            }
            if (pg.selected)
            {
                info.Insert("po selected");
            }
            else
            {
                info.Insert("po not selected");
            }
            LINE lt;//获取相应边

            info.Insert("t4");
            #region PLa-PFa已存在
            //如果PLa-PFa已存在,且尾边位于首边未搜索侧或首边两侧都搜索过
            lt = Is_OutSide(PLa, PFa);
            if (lt != null)
            {
                info.Insert("ok");
            }
            if (lt != null && (u1.noSearched(pre_l.Head.Data, PLa) || !pre_l.Head.Data.positive && !pre_l.Head.Data.negtive) && pkey.key != 3)
            {
                info.Insert("t1");
                pkey.non_merged = false;
                Set_direction(pre_l.Head.Data, PLa);
                Set_direction(pre_l.Last.Data, PFa);
                Set_direction(lt, pkey);
                nt_current = nt_current.Next;
                // u1.InFile(u1.tri_num, (numbertri++).ToString() + '\t' + pkey.number + '\t' + PLa.number + '\t' + PFa.number);
                return;
            }
            #endregion
            //后面的没有PLa-PFa已存在的情况
            #region pg位于其已搜索侧
            if (!u1.noSearched(pre_l.Head.Data, pg) && u1.noSearched(pre_l.Head.Data, PLa) || pg == PFa)
            {
                //pg是当前边首边的外端点
                info.Insert("t3");
                pkey.non_merged = false;
                Set_direction(pre_l.Head.Data, PLa);
                Set_direction(l0, PFa);
                AddLine(PFa, PLa, pkey);
                nt_current = nt_current.Next;
                return;
                //u1.InFile(u1.tri_num, (numbertri++).ToString() + '\t' + pkey.number + '\t' + PLa.number + '\t' + PFa.number);
            }
            #endregion
            if (pg.selected)
            {
                //如果pg已经被选过
                #region delete shadowpo
                //当前被处理的点的影子点位于pg的边链上
                LINE shadow_l = Is_OutSide(pg, pkey);
                if (shadow_l != null)
                {
                    info.Insert("shadow_pg_side");
                    PO shadow_po = shadow_l.getanotherpo(pg);
                    PO shadow_po1, shadow_po2, shadow_pokey;
                    shadow_po1 = shadow_po.ll.Head.Data.getanotherpo(shadow_po);
                    shadow_po2 = shadow_po.ll.Last.Data.getanotherpo(shadow_po);
                    float shadow_ang1, shadow_ang2;
                    shadow_pokey = shadow_po1;
                    shadow_ang1  = u1.d2_Cal_Op_Angle(PLa, shadow_po1, pkey);
                    shadow_ang2  = u1.d2_Cal_Op_Angle(PLa, shadow_po2, pkey);
                    if (shadow_ang2 < shadow_ang1)
                    {
                        shadow_pokey = shadow_po2;
                    }
                    lt = Is_OutSide(shadow_pokey, PLa);
                    if (lt == null)
                    {
                        lt = AddLine(shadow_pokey, PLa, shadow_po);
                    }
                    PAINT.GetLL(lt);
                    shadowPO(shadow_po, shadow_pokey, pkey, PLa);
                    nt_current = pkey.ll.Last;
                    return;
                }
                #endregion
                #region last's outside
                //如果pg是last的边链的外端点
                lt = Is_OutSide(PLa, pg);
                if (lt != null)
                {
                    info.Insert("last's  outside\n");
                    Set_direction(pre_l.Last.Data, pg);
                    AddLine(pkey, pg, PLa);
                    //以上两句代码的顺序不能反,否则会出错
                    Set_direction(lt, pkey);
                    nt_current = nt_current.Next;
                    return;
                }
                #endregion last'soutside
                #region shadow_deal
                #region create shadowpo
                //如果pg是非特殊位置
                info.Insert("arbitrary POint\n");
                PO pt = new PO(pg.x, pg.y, pg.z);
                if (pg.shadow_pl != null)
                {
                    pg.shadow_pl.Insert(pt);
                }
                else
                {
                    info.Insert("add new shadow po\n");
                    pg.shadow_pl = new LinkList <PO>();
                    pg.shadow_pl.Insert(pg);
                    pg.shadow_pl.Insert(pt);
                }
                pt.shadow_pl = pg.shadow_pl;
                pg           = pt;
                //u1.InFile(u1.infopath, "here1");
                AddLine(pkey, pg, PLa);
                // u1.InFile(u1.infopath, "here2");
                AddLine(PLa, pg, pkey);
                //u1.InFile(u1.infopath, "here3");
                Set_direction(l0, pg);
                // u1.InFile(u1.infopath, "here4");
                //u1.InFile(u1.tri_num, (numbertri++).ToString() + '\t' + pkey.number + '\t' + PLa.number + '\t' + pg.number);
                work_pl.Insert(pg);
                //u1.InFile(u1.infopath,"here5");
                pg.selected = true;
                nt_current  = nt_current.Next;
                #endregion
                #endregion
            }
            else
            {
                #region ordinary_po
                info.Insert("ordinary point" + pg.number);
                //pg作为普通点处理
                pg.number   = number++;
                pg.selected = true;
                //u1.InFile(u1.node_key, pg.number.ToString() + '\t' + pg.x + '\t' + pg.y + '\t' + pg.key);
                AddLine(pkey, pg, PLa);
                AddLine(PLa, pg, pkey);
                Set_direction(l0, pg);
                //u1.InFile(u1.tri_num, (numbertri++).ToString() + '\t' + pkey.number + '\t' + PLa.number + '\t' + pg.number);
                if (pg.key != 3)
                {
                    work_pl.Insert(pg);
                }
                //work_pl.Dispaly();
                nt_current = nt_current.Next;
                #endregion
            }
        }