public Flight GenerateFlight() { (City, City)cityPair = CityCatalog.GetRandomCityPair(); Flight flight = new Flight { Type = "Грузовой", DepartureCity = cityPair.Item1, ArrivalCity = cityPair.Item2, RequiredLoad = RoundOff(_random.Next(5000, 50000), 100), Forfeit = RoundOff(_random.Next(1000000, 20000000), 1000000), PriceFlight = RoundOff(_random.Next(100000, 3000000), 100000), FlightDate = Game.Time.AddDays(_random.Next(1, 7)), }; bool isPassenger = (_random.Next() % 2) == 0; if (isPassenger) { flight.Type = "Пассажирский"; flight.RequiredLoad = RoundOff(_random.Next(20, 330), 1); flight.PricePassenger = RoundOff(_random.Next(2000, 10000), 250); flight.PriceFlight = flight.PricePassenger * flight.RequiredLoad; } return(flight); }
public TimeSpan GetFlyDuration(City a, City b) { int distance = CityCatalog.GetDistance(a, b); return(TimeSpan.FromHours(distance / Speed)); }
public bool CanFlyTo(City city) => city != Location && CityCatalog.GetDistance(Location, city) <= DistanceFly;