public ChanceAbstractedGameDefParams(Br_Test test, string name, string gameDefFile, IChanceAbstraction[] abstractions, string[] strategyFiles, double[] expectedResult, double epsilon) : base(test, gameDefFile, strategyFiles, expectedResult, epsilon) { ChanceTree = CreateChanceTreeByAbstraction.CreateS(GameDef, abstractions); Name = name; }
public OcfrParams(Br_Test test, string name, string gameDefFile, IChanceAbstraction[] abstractions, string[] ocfrFiles, double[] expectedResult, double epsilon) { Epsilon = epsilon; ExpectedResult = expectedResult; GameDef = XmlSerializerExt.Deserialize <GameDefinition>( Props.Global.Expand("${bds.DataDir}ai.pkr.metastrategy/${0}", gameDefFile)); Name = name; OcfrFiles = new string[GameDef.MinPlayers].Fill(i => Path.Combine(test._testResDir, ocfrFiles[i])); if (abstractions == null) { ChanceTree = CreateChanceTreeByGameDef.Create(GameDef); } else { ChanceTree = CreateChanceTreeByAbstraction.CreateS(GameDef, abstractions); } //VisChanceTree.Show(ChanceTree, Path.Combine(test._outDir, String.Format("{0}-c.gv", GameDef.Name))); ActionTree = CreateActionTreeByGameDef.Create(GameDef); StrategyTrees = new StrategyTree[GameDef.MinPlayers]; for (int p = 0; p < GameDef.MinPlayers; ++p) { ChanceTree pct = ExtractPlayerChanceTree.ExtractS(ChanceTree, p); StrategyTrees[p] = CreateStrategyTreeByChanceAndActionTrees.CreateS(pct, ActionTree); OpenCfrStrategyConverter conv = new OpenCfrStrategyConverter { GameDef = GameDef, HeroPosition = p, SourceFile = OcfrFiles[p], Strategy = StrategyTrees[p], ChanceAbstraction = abstractions == null ? null : abstractions[p] }; conv.Convert(); //VisStrategyTree.Show(StrategyTrees[p], Path.Combine(test._outDir, String.Format("{0}-str-{1}.gv", GameDef.Name, p))); } }
public GameDefParams(Br_Test test, string gameDefFile, string[] strategyFiles, double[] expectedResult, double epsilon) { Epsilon = epsilon; ExpectedResult = expectedResult; GameDef = XmlSerializerExt.Deserialize <GameDefinition>( Props.Global.Expand("${bds.DataDir}ai.pkr.metastrategy/${0}", gameDefFile)); Name = GameDef.Name; StrategyFiles = new string[GameDef.MinPlayers].Fill(i => Path.Combine(test._testResDir, strategyFiles[i])); StrategyTrees = new StrategyTree[GameDef.MinPlayers].Fill(i => XmlToStrategyTree.Convert(StrategyFiles[i], GameDef.DeckDescr)); ChanceTree = CreateChanceTreeByGameDef.Create(GameDef); ActionTree = CreateActionTreeByGameDef.Create(GameDef); }