private void cmdApprove_Click(object sender, System.EventArgs e) { PresenceManager pm = new PresenceManager(_connection); pm.ApproveSubscriptionRequest(_from); this.Close(); }
public XmppClientConnection() : base() { m_IqGrabber = new IqGrabber(this); m_MessageGrabber = new MessageGrabber(this); m_PresenceGrabber = new PresenceGrabber(this); m_PresenceManager = new PresenceManager(this); m_RosterManager = new RosterManager(this); }
public AuthorizationProvider(Client client, INotificationQueue queue, XmppClientConnection connection) { _client = client; _queue = queue; _presenceManager = new PresenceManager(connection); }
public override void Initialize(IClientConnection connection) { base.Initialize(connection); _presenceManager = new PresenceManager(Connection); }
/// <summary> /// Initialize the connection for this account /// </summary> /// <returns></returns> private Boolean InitializeConnection() { if (String.IsNullOrEmpty(serverName) || String.IsNullOrEmpty(username) || String.IsNullOrEmpty(password)) return false; if (clientConnection != null) { clientConnection.Close(); clientConnection = null; presenceManager = null; } //TODO: If the server's jid winds up not being the same as our ServerName, disconnect the connection, set the ConnectServer = ServerName, set Server = jid, set AutoResolveConnectServer = false //and then try to reconnect. clientConnection = new XmppClientConnection() { Server = serverName, AutoResolveConnectServer = autoResolveConnectServer, ConnectServer = connectServer, Username = username, Password = password, Port = port, SocketConnectionType = agsXMPP.net.SocketConnectionType.Direct, KeepAlive = true, UseSSL = useSSL, UseStartTLS = useTLS, Resource = "Jabber/XMPP", UseCompression = true, AutoAgents = true, AutoPresence = true, AutoRoster = true }; clientConnection.OnXmppConnectionStateChanged += OnXmppConnectionStateChanged; clientConnection.OnLogin += OnLogin; clientConnection.OnError += OnError; clientConnection.OnMessage += OnMessage; clientConnection.OnRosterStart += OnRosterStart; clientConnection.OnRosterItem += OnRosterItem; clientConnection.OnRosterEnd += OnRosterEnd; clientConnection.OnAuthError += OnAuthError; clientConnection.OnPresence += OnPresence; clientConnection.OnAgentStart += clientConnection_OnAgentStart; clientConnection.OnAgentItem += clientConnection_OnAgentItem; clientConnection.OnAgentEnd += clientConnection_OnAgentEnd; clientConnection.OnBinded += clientConnection_OnBinded; clientConnection.OnClose += clientConnection_OnClose; clientConnection.OnIq += clientConnection_OnIq; clientConnection.OnSaslStart += clientConnection_OnSaslStart; clientConnection.OnSaslEnd += clientConnection_OnSaslEnd; clientConnection.OnSocketError += clientConnection_OnSocketError; clientConnection.OnStreamError += clientConnection_OnStreamError; clientConnection.OnReadSocketData += clientConnection_OnReadSocketData; clientConnection.OnReadXml += clientConnection_OnReadXml; clientConnection.OnWriteSocketData += clientConnection_OnWriteSocketData; clientConnection.OnWriteXml += clientConnection_OnWriteXml; clientConnection.ClientSocket.OnValidateCertificate += ClientSocket_OnValidateCertificate; presenceManager = new PresenceManager(clientConnection); return true; }
public RiotChat() { xmpp = new XmppClientConnection { Server = "pvp.net", Port = 5223, ConnectServer = Session.Region.ChatServer, AutoResolveConnectServer = false, Resource = "xiff", UseSSL = true, KeepAliveInterval = 10, KeepAlive = true, UseCompression = true, AutoPresence = true, Status = new LeagueStatus(StatusMessage, Status).ToXML(), Show = ShowType.chat, Priority = 0 }; xmpp.OnMessage += Xmpp_OnMessage; xmpp.OnAuthError += (o, e) => Session.Log(e); xmpp.OnError += (o, e) => Session.Log(e); xmpp.OnLogin += o => Session.Log("Connected to chat server"); xmpp.Open(Session.Current.Account.LoginSession.AccountSummary.Username, "AIR_" + Session.Current.Account.LoginSession.Password); presence = new PresenceManager(xmpp); roster = new RosterManager(xmpp); lobby = new MucManager(xmpp); xmpp.OnRosterEnd += o => connected = true; xmpp.OnRosterItem += Xmpp_OnRosterItem; xmpp.OnPresence += Xmpp_OnPresence; timer = new Timer(1000) { AutoReset = true }; timer.Elapsed += UpdateProc; timer.Start(); }