// Implementation of mimimax with alpha-beta pruning. private int minimaxAB(Node n, bool min, int a, int b) { int alpha = a; int beta = b; if (n.isLeaf ()) { return n.value (this._player); } Node child; if (min) { while (((child = n.getChild ()) != null) && !(alpha > beta)) { int val = minimaxAB (child, false, alpha, beta); if (val < beta) { beta = val; } } return beta; } else { while (((child = n.getChild ()) != null) && !(alpha > beta)) { int val = minimaxAB (child, true, alpha, beta); if (val > alpha) { alpha = val; } } return alpha; } }
/** * Gets the next move of this player. * * @param board * <code>Board</code> representation of the current game state. * @param prev * <code>Move</code> representing the previous move in the the * game. * @param color * <code>int</code> representing the pieces this * <code>Player</code> is playing with. One of * <code>TicTacToe.NOUGHTS</code> or * <code>TicTacToe.CROSSES</code> * @return <code>Move</code> Next move of this player. */ public Move getMove(int[,] board, Move prev, int color) { this._player = color; Node root = new Node (board, prev); int max = int.MinValue; Node child; Node bestNode = null; while ((child = root.getChild ()) != null) { int val = minimaxAB (child, true, int.MinValue, int.MaxValue); if (val >= max) { max = val; bestNode = child; } } return bestNode.move (); }
/** * Returns all the children of this node found so far. You probably won't * want to call this method until you're sure you're done with getChild(). * * @return <code>Node[]</code> of all known children for this node. * @see getChild() */ public Node[] children() { Node[] temp = new Node[this.childNum + 1]; for (int i = 0; i < this.childNum + 1; i++) { temp [i] = this._children [i]; } return temp; }
/** * Gets the "next" child for this node, or <code>null</code> if all * children of this node have already been found. * * @return <code>Node</code> Representation of child (one move on) in the * game tree. */ public Node getChild() { bool firstColumn = true; for (int x = this._x; x < 3; x++) { int starter = 0; if (firstColumn) { starter = this._y; } for (int y = starter; y < 3; y++) { Move m = new Move (x, y, this.player ()); if (Board.isEmpty (this._board, m)) { int[,] newPos = Board.copy (this._board); Board.placePiece (newPos, m); Node child = new Node (newPos, m); this._children [this.childNum++] = child; if (y >= (Board.SIZE - 1)) { this._x = (int)(x + 1); this._y = 0; } else { this._x = x; this._y = (int)(y + 1); } this._leaf = false; this._leafdef = true; return child; } } firstColumn = false; } this._leaf = true; this._leafdef = true; return null; }