public override Node Create(Vector2 pos) { Function(); SlicedVerticalBarUV node = ScriptableObject.CreateInstance <SlicedVerticalBarUV>(); node.name = "Sliced Vertical Bar UV"; node.rect = new Rect(pos.x, pos.y, 172, 260); node.CreateInput("UV", "SuperFloat2"); node.CreateOutput("UV", "SuperFloat2"); return(node); }