void GenerateRoads() { MassiveTile t = TerrainContainer.GetComponent <MassiveTile>(); string data = File.ReadAllText(Paths.GetPath(ePATHSPEC.ROADSPATH)); //t.GenerateRoadsJSON(data); GameObject go = new GameObject("roads"); MassiveRoad r = go.AddComponent <MassiveRoad>(); r.SetMaterial(MajorRoadMaterial, RoadMaterial, PathMaterial, RailwayMaterial); go.transform.parent = TerrainContainer.transform; go.transform.localPosition = Vector3.zero; r.Generate(data, t.PositionMeters, Paths.GetPath(ePATHSPEC.ROADSASSETPATH)); DestroyImmediate(r); AssetTools.WriteMeshAssets(go, Paths.GetPath(ePATHSPEC.ROADSASSETPATH)); }
void GenerateBuildings() { MassiveTile t = TerrainContainer.GetComponent <MassiveTile>(); string data = File.ReadAllText(Paths.GetPath(ePATHSPEC.BUILDINGSPATH)); //t.GenerateRoadsJSON(data); Transform o = TerrainContainer.transform.Find("buildings"); if (o != null) { GameObject.DestroyImmediate(o.gameObject); } GameObject go = new GameObject("buildings"); MassiveBuilding b = go.AddComponent <MassiveBuilding>(); b.SetMaterial(BuildingMaterial, RoofMaterial); go.transform.parent = TerrainContainer.transform; go.transform.localPosition = Vector3.zero; b.Generate(data, go, t.PositionMeters); //DestroyImmediate(b); AssetTools.WriteMeshAssets(go, Paths.GetPath(ePATHSPEC.BUILDINGSASSETPATH)); }
void GenerateWater() { MassiveTile t = TerrainContainer.GetComponent <MassiveTile>(); t.WaterMaterial = this.WaterMaterial; if (File.Exists(Paths.GetPath(ePATHSPEC.WATERPATH))) { string data = File.ReadAllText(Paths.GetPath(ePATHSPEC.WATERPATH)); GameObject go = new GameObject(); go.transform.parent = t.transform; go.name = "water"; MassiveWater w = go.AddComponent <MassiveWater>(); w.OceanMaterial = WaterMaterial; //Ocean o = go.AddComponent<Ocean>(); //o.m_oceanMat = WaterMaterial; //o.MainCamera = Camera.main; w.GenerateWaterJSON(data, go, t.PositionMeters); go.transform.localPosition = Vector3.zero; DestroyImmediate(w); AssetTools.WriteMeshAssets(go, Paths.GetPath(ePATHSPEC.WATERASSETPATH)); } }
void GenerateRoadNetwork() { CreateFolders(); MassiveTile t = TerrainContainer.GetComponent <MassiveTile>(); string data = File.ReadAllText(Paths.GetPath(ePATHSPEC.ROADSPATH)); Transform rn = TerrainContainer.transform.Find("roadnetwork"); if (rn != null) { GameObject.DestroyImmediate(rn.gameObject); } GameObject go = new GameObject("roadnetwork"); go.transform.parent = TerrainContainer.transform; go.transform.localPosition = Vector3.zero; go.layer = LayerMask.NameToLayer("Roads"); MassiveRoadNetwork mr = go.AddComponent <MassiveRoadNetwork>(); mr.SetMaterials(RoadMaterial, RailwayMaterial, PathMaterial, ServiceRoadMaterial); mr.CreateRoads(data, t.PositionMeters); AssetTools.WriteMeshAssets(go, Paths.GetPath(ePATHSPEC.ROADSASSETPATH)); //mr.CreateTest(); }