public static void Draw(SpriteBatch spriteBatch) { AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].DrawOnTheBack(spriteBatch); TorchManager.Draw(spriteBatch); PlatformsManager.platformsRoomManagers[(int)currentRoom].Draw(spriteBatch); if (currentRoom == Rooms.finalBoss) { FinalBoss.Draw(spriteBatch); } else if (currentRoom == Rooms.midBoss) { MidBoss.Draw(spriteBatch); } EnemyManager.enemyRoomManagers[(int)currentRoom].Draw(spriteBatch); CollectablesManager.collectablesRoomManagers[(int)currentRoom].Draw(spriteBatch); ProjectilesManager.Draw(spriteBatch); Player.Draw(spriteBatch); MapsManager.maps[(int)currentRoom].Draw(spriteBatch); DoorsManager.doorsRoomManagers[(int)currentRoom].Draw(spriteBatch); AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].DrawInFront(spriteBatch); FireBallsManager.Draw(spriteBatch); LavaGeyserManager.Draw(spriteBatch); MonologuesManager.monologuesRoomManagers[(int)currentRoom].Draw(spriteBatch); }
public static void Update(float elapsedTime) { if (switchRoom()) LoadSaveManager.SaveGameProgress(); CameraManager.Update(elapsedTime); MapsManager.maps[(int)currentRoom].Update(elapsedTime); if (currentRoom== Rooms.finalBoss) { FinalBoss.Update(elapsedTime); } if(currentRoom==Rooms.midBoss) { MidBoss.Update(elapsedTime); } EnemyManager.enemyRoomManagers[(int)currentRoom].Update(elapsedTime); FireBallsManager.Update(elapsedTime); LavaGeyserManager.Update(elapsedTime); PlatformsManager.platformsRoomManagers[(int)currentRoom].Update(elapsedTime); CollectablesManager.collectablesRoomManagers[(int)currentRoom].Update(elapsedTime); MonologuesManager.monologuesRoomManagers[(int)currentRoom].Update(elapsedTime); DoorsManager.doorsRoomManagers[(int)currentRoom].Update(); AnimatedSpritesManager.animatedSpritesRoomManagers[(int)currentRoom].Update(elapsedTime); TorchManager.Update(elapsedTime); }
//this function check some condition to determine whether an event should be triggered static void eventHandler(float elapsedTime) { switch (RoomsManager.CurrentRoom) { case RoomsManager.Rooms.tutorial0: if (!eventAlreadyHappened[(int)Events.introMonologue]) { TriggerEvent(Events.introMonologue); } else if (FinalBoss.Dead && Player.position.X < 200 && Player.position.Y <= 176 - Player.height && !eventAlreadyHappened[(int)Events.finalMonologue]) { TriggerEvent(Events.finalMonologue); } else if (eventAlreadyHappened[(int)Events.finalMonologue] && !MonologuesManager.MonologuePlaying) { TriggerEvent(Events.finalCutscene); } break; case RoomsManager.Rooms.tutorial3: if (EnemyManager.enemyRoomManagers[(int)RoomsManager.CurrentRoom].enemiesType1[0].Dead && !eventAlreadyHappened[(int)Events.keySpawns1_tutorial3]) { TriggerEvent(Events.keySpawns1_tutorial3); } else if (eventAlreadyHappened[(int)Events.keySpawns1_tutorial3] && !eventAlreadyHappened[(int)Events.key1Collected_tutorial3] && CollectablesManager.collectedItems.Count == 1) { TriggerEvent(Events.key1Collected_tutorial3); } else if (EnemyManager.enemyRoomManagers[(int)RoomsManager.CurrentRoom].enemiesType1[1].Dead && !eventAlreadyHappened[(int)Events.keySpawns2_tutorial3]) { TriggerEvent(Events.keySpawns2_tutorial3); } else if (eventAlreadyHappened[(int)Events.keySpawns2_tutorial3] && !eventAlreadyHappened[(int)Events.key2Collected_tutorial3] && CollectablesManager.collectedItems.Count == 1) { TriggerEvent(Events.key2Collected_tutorial3); } break; case RoomsManager.Rooms.churchBellTower0: if (Player.CollisionRectangle.Intersects(new Rectangle(196, 908, 96, 76)) && CollectablesManager.TryRemoveFromInventory(Collectable.ItemType.doubleJump_powerup, new Vector2(223, 938)) && !eventAlreadyHappened[(int)Events.unlockDoubleJump]) { TriggerEvent(Events.unlockDoubleJump); } else if (eventAlreadyHappened[(int)Events.unlockDoubleJump] && !eventAlreadyHappened[(int)Events.showDoubleJumpScreen]) { TriggerEvent(Events.showDoubleJumpScreen); } else if (Player.CollisionRectangle.Intersects(new Rectangle(196, 908, 96, 76)) && CollectablesManager.TryRemoveFromInventory(Collectable.ItemType.wallJump_powerup, new Vector2(251, 938)) && !eventAlreadyHappened[(int)Events.unlockWallJump]) { TriggerEvent(Events.unlockWallJump); } else if (eventAlreadyHappened[(int)Events.unlockWallJump] && !eventAlreadyHappened[(int)Events.showWallJumpScreen]) { TriggerEvent(Events.showWallJumpScreen); } break; case RoomsManager.Rooms.midBoss: if (MidBoss.Dead && !eventAlreadyHappened[(int)Events.keyAndPowerUpSpawn_midBoss]) { TriggerEvent(Events.keyAndPowerUpSpawn_midBoss); } else if (eventAlreadyHappened[(int)Events.keyAndPowerUpSpawn_midBoss] && CollectablesManager.collectedItems.Count > 0) { if (!eventAlreadyHappened[(int)Events.pUpCollected_midBoss]) { foreach (Collectable collectable in CollectablesManager.collectedItems) { if (collectable.type == Collectable.ItemType.wallJump_powerup) { TriggerEvent(Events.pUpCollected_midBoss); break; } } } } break; case RoomsManager.Rooms.churchGroundFloor0: if (Player.position.X >= 88 - Player.width && Player.position.Y < 178) { if (Player.IsOnMovingPlatform && !eventAlreadyHappened[(int)Events.activateMovingPlatforms_churchGroundFloor0]) { TriggerEvent(Events.activateMovingPlatforms_churchGroundFloor0); } } else if (!eventAlreadyHappened[(int)Events.resetMovingPlatforms_churchGroundFloor0]) { TriggerEvent(Events.resetMovingPlatforms_churchGroundFloor0); } break; case RoomsManager.Rooms.church1stFloor0: if ((Player.position.X < 1032 && Player.position.X >= 1000) || (Player.position.X < 684 && Player.position.X >= 664) || (Player.position.X < 364 && Player.position.X >= 344 && Player.position.Y > 106)) { if (!eventAlreadyHappened[(int)Events.showInvisibleTiles_church1stFloor0]) { TriggerEvent(Events.showInvisibleTiles_church1stFloor0); } } else if (!eventAlreadyHappened[(int)Events.hide_InvisibleTiles_church1stFloor0]) { TriggerEvent(Events.hide_InvisibleTiles_church1stFloor0); } break; case RoomsManager.Rooms.churchAltarRoom: if (TorchManager.AllTorchesUnlit() && !eventAlreadyHappened[(int)Events.spawnKey_altar]) { TriggerEvent(Events.spawnKey_altar); } else if (eventAlreadyHappened[(int)Events.spawnKey_altar] && !eventAlreadyHappened[(int)Events.keyCollected_altar] && CollectablesManager.collectedItems.Count > 0) { foreach (Collectable c in CollectablesManager.collectedItems) { if (c.type == Collectable.ItemType.silverKey) { TriggerEvent(Events.keyCollected_altar); break; } } } break; case RoomsManager.Rooms.finalBoss: if (Player.position.X <= 200 && !eventAlreadyHappened[(int)Events.terrainCollapseFinalBoss]) { TriggerEvent(Events.terrainCollapseFinalBoss); } if (eventAlreadyHappened[(int)Events.terrainCollapseFinalBoss] && !eventAlreadyHappened[(int)Events.finalBossComesAlive]) { TriggerEvent(Events.finalBossComesAlive); } if (eventAlreadyHappened[(int)Events.finalBossComesAlive] && !eventAlreadyHappened[(int)Events.activatePlatformsFinalBoss]) { TriggerEvent(Events.activatePlatformsFinalBoss); } if (FinalBoss.Dead && !eventAlreadyHappened[(int)Events.escapeFinalBossRoom]) { TriggerEvent(Events.escapeFinalBossRoom); } break; case RoomsManager.Rooms.escape0: if (Player.position.X < 1752 && !eventAlreadyHappened[(int)Events.monologue_escape0]) { TriggerEvent(Events.monologue_escape0); } if (Player.position.X < MapsManager.maps[(int)RoomsManager.Rooms.escape0].RoomWidthtPx - 248 && !eventAlreadyHappened[(int)Events.lavaEruption1_escape0]) { TriggerEvent(Events.lavaEruption1_escape0); } if (Player.position.X < MapsManager.maps[(int)RoomsManager.Rooms.escape0].RoomWidthtPx - 416 && !eventAlreadyHappened[(int)Events.lowerFloor1_escape0]) { TriggerEvent(Events.lowerFloor1_escape0); } if (!PlatformsManager.platformsRoomManagers[(int)RoomsManager.Rooms.escape0].movingPlatforms[1].active && !eventAlreadyHappened[(int)Events.removeFloor1_escape0] && eventAlreadyHappened[(int)Events.lowerFloor1_escape0]) { TriggerEvent(Events.removeFloor1_escape0); } if (eventAlreadyHappened[(int)Events.lowerFloor1_escape0] && !eventAlreadyHappened[(int)Events.lavaEruption2_escape0]) { TriggerEvent(Events.lavaEruption2_escape0); } if (eventAlreadyHappened[(int)Events.lavaEruption2_escape0] && !eventAlreadyHappened[(int)Events.lavaEruption3_escape0]) { TriggerEvent(Events.lavaEruption3_escape0); } if (eventAlreadyHappened[(int)Events.lavaEruption3_escape0] && !eventAlreadyHappened[(int)Events.lavaEruption4_escape0]) { TriggerEvent(Events.lavaEruption4_escape0); } if (eventAlreadyHappened[(int)Events.lowerFloor1_escape0] && !eventAlreadyHappened[(int)Events.raiseFloor2_escape0]) { TriggerEvent(Events.raiseFloor2_escape0); } if (Player.position.X < MapsManager.maps[(int)RoomsManager.Rooms.escape0].RoomWidthtPx - 1352 && !eventAlreadyHappened[(int)Events.lavaEruption5_escape0]) { TriggerEvent(Events.lavaEruption5_escape0); } if (Player.position.X < MapsManager.maps[(int)RoomsManager.Rooms.escape0].RoomWidthtPx - 1448 && !eventAlreadyHappened[(int)Events.raiseFloor3_escape0]) { TriggerEvent(Events.raiseFloor3_escape0); } if (eventAlreadyHappened[(int)Events.raiseFloor3_escape0] && !eventAlreadyHappened[(int)Events.lavaEruption6_escape0]) { TriggerEvent(Events.lavaEruption6_escape0); } break; case RoomsManager.Rooms.escape1: if (Player.IsOnMovingPlatform && !eventAlreadyHappened[(int)Events.activatePlatform_escape1]) { TriggerEvent(Events.activatePlatform_escape1); } if (Player.position.X < MapsManager.maps[(int)RoomsManager.Rooms.escape1].RoomWidthtPx - 881 && !eventAlreadyHappened[(int)Events.raiseFloor1_escape1]) { TriggerEvent(Events.raiseFloor1_escape1); } if (Player.position.X < 104 && !eventAlreadyHappened[(int)Events.lavaEruption1_escape1]) { TriggerEvent(Events.lavaEruption1_escape1); } break; case RoomsManager.Rooms.escape2: if (Player.position.X + Player.width < 424) { if (!eventAlreadyHappened[(int)Events.lavaEruption_escape2]) { TriggerEvent(Events.lavaEruption_escape2); } else { eventAlreadyHappened[(int)Events.lavaEruption_escape2] = false; } } break; } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); #if LEVEL_EDITOR MapsManager.Inizialize(Content.Load <Texture2D>("tiles")); CameraManager.Inizialize ( new Texture2D[(int)RoomsManager.Rooms.total] { Content.Load <Texture2D>(@"backgrounds\tutorial0"), Content.Load <Texture2D>(@"backgrounds\tutorial1"), Content.Load <Texture2D>(@"backgrounds\tutorial2"), Content.Load <Texture2D>(@"backgrounds\tutorial3"), Content.Load <Texture2D>(@"backgrounds\tutorial4"), Content.Load <Texture2D>(@"backgrounds\bellTower0"), Content.Load <Texture2D>(@"backgrounds\bellTower1"), Content.Load <Texture2D>(@"backgrounds\bellTower2"), Content.Load <Texture2D>(@"backgrounds\midBoss"), Content.Load <Texture2D>(@"backgrounds\groundFloor"), Content.Load <Texture2D>(@"backgrounds\altarRoom"), Content.Load <Texture2D>(@"backgrounds\firstFloor"), Content.Load <Texture2D>(@"backgrounds\secondFloor"), Content.Load <Texture2D>(@"backgrounds\descent"), Content.Load <Texture2D>(@"backgrounds\finalBoss"), Content.Load <Texture2D>(@"backgrounds\escape0"), Content.Load <Texture2D>(@"backgrounds\escape1"), Content.Load <Texture2D>(@"backgrounds\escape2"), } ); spriteFont = Content.Load <SpriteFont>(@"fonts\monologue"); PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms")); levelEditor = new LevelEditor(Content.Load <SpriteFont>(@"fonts\arial32"), Content.Load <SpriteFont>(@"fonts\arial14"), Content.Load <Texture2D>("whiteTile")); #else //load the game assets here currentGameState = GameStates.titleScreen; LoadSaveManager.Inizialize(); GameStats.Inizialize(); Achievements.Initialize(Content.Load <SpriteFont>(@"fonts\monologue"), Content.Load <SpriteFont>(@"fonts\LiberationMono12")); MapsManager.Inizialize(Content.Load <Texture2D>("tiles")); CameraManager.Inizialize ( new Texture2D[(int)RoomsManager.Rooms.total] { Content.Load <Texture2D>(@"backgrounds\tutorial0"), Content.Load <Texture2D>(@"backgrounds\tutorial1"), Content.Load <Texture2D>(@"backgrounds\tutorial2"), Content.Load <Texture2D>(@"backgrounds\tutorial3"), Content.Load <Texture2D>(@"backgrounds\tutorial4"), Content.Load <Texture2D>(@"backgrounds\bellTower0"), Content.Load <Texture2D>(@"backgrounds\bellTower1"), Content.Load <Texture2D>(@"backgrounds\bellTower2"), Content.Load <Texture2D>(@"backgrounds\midBoss"), Content.Load <Texture2D>(@"backgrounds\groundFloor"), Content.Load <Texture2D>(@"backgrounds\altarRoom"), Content.Load <Texture2D>(@"backgrounds\firstFloor"), Content.Load <Texture2D>(@"backgrounds\secondFloor"), Content.Load <Texture2D>(@"backgrounds\descent"), Content.Load <Texture2D>(@"backgrounds\finalBoss"), Content.Load <Texture2D>(@"backgrounds\escape0"), Content.Load <Texture2D>(@"backgrounds\escape1"), Content.Load <Texture2D>(@"backgrounds\escape2"), } ); PlatformsManager.Inizialize(Content.Load <Texture2D>("platforms")); ProjectilesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); Player.Inizialize(Content.Load <Texture2D>(@"characters\player"), new Vector2(16, 185)); RoomsManager.Inizialize(); GameEvents.Inizialize(); FireBallsManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); LavaGeyserManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); EnemyManager.Initialise(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\enemy2")); MidBoss.Initialise(Content.Load <Texture2D>(@"characters\midboss")); FinalBoss.Inizialize(Content.Load <Texture2D>(@"characters\finalBoss"), new Texture2D[] { Content.Load <Texture2D>(@"characters\stoneWing"), Content.Load <Texture2D>(@"characters\healthyWing"), Content.Load <Texture2D>(@"characters\damagedWing"), Content.Load <Texture2D>(@"characters\deadWing") }); CollectablesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); MonologuesManager.Inizialize(Content.Load <Texture2D>("animatedSprites"), Content.Load <SpriteFont>(@"fonts\monologue")); DoorsManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); AnimatedSpritesManager.Inizialize(Content.Load <Texture2D>("animatedSprites")); TorchManager.Initialize(Content.Load <Texture2D>("firePot")); PlayerDeathManager.Initialize(Content.Load <Texture2D>(@"menus\deathScreen"), Content.Load <Texture2D>(@"menus\menuOptions")); MenusManager.Initialize(Content.Load <Texture2D>(@"menus\menuOptions"), new Texture2D[] { Content.Load <Texture2D>(@"menus\titleScreen"), Content.Load <Texture2D>(@"menus\controls"), Content.Load <Texture2D>(@"menus\credits"), Content.Load <Texture2D>(@"menus\pause"), Content.Load <Texture2D>(@"menus\quit"), Content.Load <Texture2D>(@"menus\doubleJump"), Content.Load <Texture2D>(@"menus\wallJump"), Content.Load <Texture2D>(@"menus\achievements"), }); CutscenesManager.Initialize(Content.Load <Texture2D>(@"characters\enemy1"), Content.Load <Texture2D>(@"characters\player"), Content.Load <SpriteFont>(@"fonts\monologue")); SoundEffects.Initialise ( //Player Sound Effects Content.Load <SoundEffect>(@"sounds\pJump"), Content.Load <SoundEffect>(@"sounds\pShoot"), Content.Load <SoundEffect>(@"sounds\pHurt"), Content.Load <SoundEffect>(@"sounds\pickup"), //Enemy Sound Effects Content.Load <SoundEffect>(@"sounds\enemyAttack"), Content.Load <SoundEffect>(@"sounds\enemyHurt"), Content.Load <SoundEffect>(@"sounds\e2Attack"), //Midboss Sound Effects Content.Load <SoundEffect>(@"sounds\midMove"), Content.Load <SoundEffect>(@"sounds\midAttack"), Content.Load <SoundEffect>(@"sounds\midHurt"), Content.Load <SoundEffect>(@"sounds\finAttack"), Content.Load <SoundEffect>(@"sounds\finHurt"), Content.Load <SoundEffect>(@"sounds\finAwaken"), Content.Load <SoundEffect>(@"sounds\finRecover"), Content.Load <Song>(@"sounds\finalBossMusic") ); gameInitialized = true; Zoom1(); #endif }