public GameOver(Player player, LavaSheet lava, CollisionManager collidy, Level level) { this.player = player; this.lava = lava; this.collidy = collidy; this.level = level; this.previousTime = 0; }
public NextLevel(Player player, Level level, CollisionManager collidy, IStateChanger stateChanger, GraphicsDevice graphicsDevice, ContentManager content, LavaSheet lava) { this.player = player; this.level = level; this.collidy = collidy; this.stateChanger = stateChanger; this.graphicsDevice = graphicsDevice; this.content = content; this.lava = lava; }
public Level(Player player, Texture2D texture, Texture2D portalTexture, Vector2 position, LevelBinder levelbinder, LavaSheet lava, float scale) { this.texture = texture; this.InitialPosition = position; this.scale = scale; this.levelbinder = levelbinder; this.levelToDraw = levelbinder.currentLevel; this.lava = lava; this.portalTexture = portalTexture; this.player = player; CreateWorld(); }