private void Worker() { BestWins = Player; var test = new Commander(new int[] { }); iterations = oneMax * twoMax * threeMax * fourMax * fiveMax * sixMax * sevenMax * eightMax * nineMax * tenMax; for (int one = CastleOne; one < oneMax; one++) { //{ for (int two = CastleTwo; two < twoMax; two++) { for (int three = CastleThree; three < threeMax; three++) { for (int four = CastleFour; four < fourMax; four++) { for (int five = CastleFive; five < fiveMax; five++) { for (int six = CastleSix; six < sixMax; six++) { for (int seven = CastleSeven; seven < sevenMax; seven++) { for (int eight = CastleEight; eight < eightMax; eight++) { for (int nine = CastleNine; nine < nineMax; nine++) { for (int ten = CastleTen; ten < tenMax; ten++) { if (one + two + three + four + five + six + seven + eight + nine + ten != 100) { continue; } currentI = tenMax * (nineMax * (eightMax * (sevenMax * (sixMax * (fiveMax * (fourMax * (threeMax * ((twoMax * one) + two) + three) + four) + five) + six) + seven) + eight) + nine) + ten; test.Soldiers = new[] { one, two, three, four, five, six, seven, eight, nine, ten }; test.ResetRecord(); this.model.AddCommander(test); this.model.Fight(); if (model.Player.Wins >= BestWins.Wins) { BestWins = new Commander(test.Soldiers); BestWins.Wins = test.Wins; BestWins.Losses = test.Losses; BestWins.Ties = test.Ties; continue; } if (model.Player.Wins == BestWins.Wins && model.Player.Losses < BestWins.Losses) { BestWins = new Commander(test.Soldiers); BestWins.Wins = test.Wins; BestWins.Losses = test.Losses; BestWins.Ties = test.Ties; continue; } } } } } } } } } } } }
public void AddCommander(Commander player) { this.Player = player; //this.Solutions.Add(player); }