internal void initializeGesture() { // Initiation successful, we can signal the beginning of rotation angle reading: left_arm_rotation.rot_tracking_state = ArmRotationTrackingState.Initialized; right_arm_rotation.rot_tracking_state = ArmRotationTrackingState.Initialized; // Initialing the rotation state: left_arm_rotation.previous_rot_state = ArmRotationalState.NotRotating; right_arm_rotation.previous_rot_state = ArmRotationalState.NotRotating; // Passing this shoulder to elbow vector so that on the next event we can compare: left_arm_rotation.previous_frame_vector = GestureAuxilaryMethods.updateLimbVectors(JointType.ShoulderLeft, JointType.ElbowLeft); right_arm_rotation.previous_frame_vector = GestureAuxilaryMethods.updateLimbVectors(JointType.ShoulderRight, JointType.ElbowRight); }
public void runGestureAnalysis() { stopWatch_single_event.Reset(); stopWatch_single_event.Start(); TextInformation.insert_main_text_block("Stopwatch: " + stopWatch.Elapsed, 3); TextInformation.insert_main_text_block("Running Gesture: " + running_gesture.ToString(), 1); // I have moved the next 4 blocks of codes out of the if statement... /* Searching State: CHANGED FROM WRIST TO ELBOW */ Joint left_elbow = body.Joints[JointType.ElbowLeft]; Joint right_elbow = body.Joints[JointType.ElbowRight]; // We make a call to this method to store previous positions: GestureAuxilaryMethods.managePrevArray(left_elbow, ref lf_elbow_prev_pos, PREV_FRAMES_ARRAY_LENGTH); GestureAuxilaryMethods.managePrevArray(right_elbow, ref rt_elbow_prev_pos, PREV_FRAMES_ARRAY_LENGTH); // We make a call to the following methods in order to update the state of elbows: GestureAuxilaryMethods.isJointStable(stillness_sensitivity, JointType.ElbowLeft, lf_elbow_prev_pos, PREV_FRAMES_ARRAY_LENGTH, ref left_elbow_general_state); GestureAuxilaryMethods.isJointStable(stillness_sensitivity, JointType.ElbowRight, rt_elbow_prev_pos, PREV_FRAMES_ARRAY_LENGTH, ref right_elbow_general_state); // The if else block below is to see if we are in the searching (for gesture) state or reading (the gesture) state: if (running_gesture == GestureRunningState.None || running_gesture == GestureRunningState.Unknown) { if (left_elbow_general_state == JointGeneralState.Still && right_elbow_general_state == JointGeneralState.Still) { // Calling this method to see if a panel rotation gesture is possible: if (Gesture_PanelRotation.checkPanelRotationGesture(horizontal_stretch_sensitivity, ref left_arm_position, ref right_arm_position)) { // We can now initialize a PanelRotation class and go on further: panel_rotation = new Gesture_PanelRotation(left_arm_position, right_arm_position, horizontal_stretch_sensitivity); panel_rotation.initializeGesture(); // Update the gesture state: running_gesture = GestureRunningState.PanelRotation; // Start the stopwatch, we will wait .5 seconds for the gesture reading to begin: stopWatch_trigger.Start(); } } } else /* Reading State: */ { if (stopWatch_trigger.ElapsedMilliseconds > 500) { int reading_result = 0; // There is a gesture that is to be read, we need to check which: if (running_gesture == GestureRunningState.PanelRotation) { reading_result = panel_rotation.readArmRotation(left_elbow_general_state, right_elbow_general_state); } if (reading_result == -1) { // Discontinue the reading of the gesture: running_gesture = GestureRunningState.None; // Clear out the previous hand positions arrays: lf_elbow_prev_pos = new Joint[PREV_FRAMES_ARRAY_LENGTH]; rt_elbow_prev_pos = new Joint[PREV_FRAMES_ARRAY_LENGTH]; // Clear out the statuses of Limbs: left_elbow_general_state = JointGeneralState.Unknown; right_elbow_general_state = JointGeneralState.Unknown; // Reset the stopwatch: stopWatch_trigger.Reset(); } } } TextInformation.insert_main_text_block("Event: " + stopWatch_single_event.Elapsed, 3); TextInformation.update_main_text(); }
// This method returns 0 if everything went well, -1 if reading of the gesture is stopped: internal int readArmRotation(JointGeneralState left_elbow_general_state, JointGeneralState right_elbow_general_state) { // Moved these two lines out of the if statement: shoulder_to_elbow_left = GestureAuxilaryMethods.updateLimbVectors(JointType.ShoulderLeft, JointType.ElbowLeft); shoulder_to_elbow_right = GestureAuxilaryMethods.updateLimbVectors(JointType.ShoulderRight, JointType.ElbowRight); // Checking the boundary conditions to see if we can actually do the reading: if (boundaryConditions(left_elbow_general_state, right_elbow_general_state) == true && (left_arm_rotation.rot_tracking_state == ArmRotationTrackingState.Tracking || left_arm_rotation.rot_tracking_state == ArmRotationTrackingState.Initialized) && (right_arm_rotation.rot_tracking_state == ArmRotationTrackingState.Tracking || right_arm_rotation.rot_tracking_state == ArmRotationTrackingState.Initialized)) { left_arm_rotation.rot_tracking_state = ArmRotationTrackingState.Tracking; right_arm_rotation.rot_tracking_state = ArmRotationTrackingState.Tracking; } else { left_arm_rotation.rot_tracking_state = ArmRotationTrackingState.NotTracking; right_arm_rotation.rot_tracking_state = ArmRotationTrackingState.NotTracking; } if (left_arm_rotation.rot_tracking_state == ArmRotationTrackingState.Tracking && right_arm_rotation.rot_tracking_state == ArmRotationTrackingState.Tracking) { updateRotationStatus(); updateArmStatus(); //TextInformation.insert_main_text_block("Left Arm: " + left_arm_rotation.previous_angles[0].ToString(), 2); //TextInformation.insert_main_text_block("Right Arm: " + right_arm_rotation.previous_angles[0].ToString(), 2); // Lets stabialize the angle: left_arm_rotation.stabializeAngle(); right_arm_rotation.stabializeAngle(); TextInformation.insert_main_text_block("Angle Left Arm: " + left_arm_rotation.angle.ToString("n4"), 1); TextInformation.insert_main_text_block("Angle Right Arm: " + right_arm_rotation.angle.ToString("n4"), 1); if (left_arm_rotation.enough_time_at_angle == true && right_arm_rotation.enough_time_at_angle == true) { TextInformation.insert_main_text_block("Sending Signal", 1); // Terminating the gesture reading. This might be changed later on: //left_arm_rotation.rot_tracking_state = ArmRotationTrackingState.NotTracking; //right_arm_rotation.rot_tracking_state = ArmRotationTrackingState.NotTracking; } else { TextInformation.insert_main_text_block("NOT Sending Signal", 1); } left_arm_rotation.frame_counter++; right_arm_rotation.frame_counter++; // Updating previous vectors: left_arm_rotation.previous_frame_vector = shoulder_to_elbow_left; right_arm_rotation.previous_frame_vector = shoulder_to_elbow_right; return(0); } else { left_arm_rotation.previous_rot_state = ArmRotationalState.NotRotating; right_arm_rotation.previous_rot_state = ArmRotationalState.NotRotating; return(-1); } }