public CSoccerGameUpdate() : base() { HomeTeam = new CSportTypedCompetitorInGame <ESoccerStages>(AddCompetitor()); HomeCompetitor = HomeTeam.Competitor.CompetitorNum; AwayTeam = new CSportTypedCompetitorInGame <ESoccerStages>(AddCompetitor()); }
public override void ConnectSportTypedCompetitors() { base.ConnectSportTypedCompetitors(); HomeTeam = HomeTeam ?? new CSportTypedCompetitorInGame <ESoccerStages>(Competitors.FirstOrDefault()); AwayTeam = AwayTeam ?? new CSportTypedCompetitorInGame <ESoccerStages>(Competitors.LastOrDefault()); }